The sights are very accurate to tell you the truth, that was a reference used for the grenade launcher attachment. I have around 40 reference photos...
The killzone rifle might be based off of this gun, I based mine off of the Z.M. LR 300.
I am assuming he ment between the scope and sight.
thanks guys, I am remodeling certain aspect of it and have dropped the nessesary polygons. I am using MAX 7.0 and I try to keep everything as lined...
We had it running on a AMD Athlon 2500+ 512mb of RAM, GeForce 4mx 440. Ofocurse it runs on mine... pffft. :P Thanks for the comments though.
Well I have been putting way to many hours into this lately, every time I am like this is done, i notice even more to do. It is upwards of 8-9k...
The Thing, sorry I must have missed it. "side note, I am now at 100 posts, and I have been here since aug, 2003"
hmmm... Pwn.
* * S n A P * * YOu CoULd AdD mORe tO t3H EngINe PaRT.
If you say "polly" agian I am going to snap! 400 Tris are fine for objects, you could possibly add more but I would stay clear of 1000+.
That really makes me angry that all of you are modeling for some engine that isn't source because I know for a fact that source can handle a hell of...
@mortey, its not like I am making this from my imagination... @SidewinderX, they will most likely be normal mapped on, we need a source to do that...
Well this is about 2 hours of work so far... C&C please... Rip it to shreads. [img] - [img]
If an admin sees this please move, clicking to fast I suppose... sorry.
Well this is about 2 hours of work so far... C&C please... Rip it to shreads. [img] [img]
[IMG] [IMG] [IMG] [IMG]
@ItchyFish... hypernurbs? phing tag? elaborate or provide refrence please... Sorry for the render... @Xstacy... I modeled the grip to my...
The polycount isn't improtant... (it is 4500+) The iron sights are usable and alligned... [IMG]
Well about 10 minutes here..... [IMG]
Thanks guys, @Recoil, I was unable to find any images of it going off, and I am too young to go and buy one, so I kinda guessed.
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