Left 4 Dead Walkthrough
This walkthrough was originally written by RainingMetal. A big thank you to RainingMetal for permission to use his work.


Overview(top)

This is where the Overview text would be for the game.

Campaigns(top)


This is the walkthrough for each Campaign. Although the locations of Weapons, supplies, enemies, etc. will vary due to the nature of the Director, the path to escape will remain the same. I'll only state the path that must be taken to simply pass the level (should any Boss Infected be encountered, try to take the Against Infected tips into consideration. Also, try to work as a team throughout these journeys). Some parts of the Campaigns will differ between Co-op and Versus mode (other than the actions of the Infected).
No Mercy
No_Mercy.jpg
Tagline: Curing the Infection, one bullet at a time.
Objective: Make your way to Mercy Hospital for a rooftop rescue.
Location: Fairfield
Uncommon Infected: N/A
Setting: Urban, Hospital
Rescue Vehicle: News 5 Helicopter

No Mercy(top)


No Mercy is considered to be the most popular Campaign in the entire game, due to its dark urban setting and signature Hospital. The Campaign also starts off where the introduction cutscene (seen when loading the game) ends.

Act 1: The Apartments(top)


Francis hates introductions.

After seeing the Helicopter fly by, grab a Weapon and a Health Kit. Be sure that everyone has a Weapon and a Health Kit. There are two ways into the apartments below; going through the Door and down the stairs, or breaking the glass window on the room and drop down to the room underneath. From those points, locate another set of stairs heading downward. There's bound to be Infected across both paths, so clear each and every room of them.

Check this floor's rooms for supplies and extra Infected to kill. The floor also has a hole in it leading to another floor below. Be sure to explore this floor thoroughly before hopping down the One-Way Passage.

There may be some supplies in the closet on the opposite side of the hole too. Check the last floor's rooms for supplies before heading outdoors (bathrooms, closets, etc). Some of the walls may be smashed.

Head left and check the Cars to see if they have any extra Pistols. The Door to the left leads to a supply room, which may or may not contain various supplies. After checking out that room, continue advancing through the alley leading to the street. Eyes and ears for Infected lurking in or above the alley.

Turn right and go through the Door to the right. This structure has a First Aid Station in it, which almost always contains Pills (although there may be a Health Kit in Versus mode). After checking the structure, head back outside on the street.

Alternatively, instead of going through the aforementioned building, head straight across the street, behind the truck. This storage area is dark, but it still leads to the level's Safe House. In both cases, watch out for Boomers that try to take advantage of the Survivors' greed and the tight areas.

Both paths lead to the Safe House, located past the descending stairs. Avoid the Alarm Car and head down the Stairs. The Safe House is just up ahead. Enter it and close the Door to complete the level.

Act 2: The Subway(top)


Before heading out, try taking a few cheap shots at the Infected outside the Safe Room. When ready, head out, and take a few more shots at the Infected below the hole.

Before jumping down, however, be sure to use up all the extra Health Kits in the Safe Room, and grab some more Ammo. Beware of the hole in the ceiling in this area, as Smokers and Hunters often like to perch themselves up there.

Jump down, and fight off any Infected in the way. The narrow corridor has a vent and maybe even some Grenades. The vent leads to some stairs. The flight of stairs leading up leads to a dead end, but it may have more Grenades.

Back at the hole, there's another flight of stairs. Both the stairs and the vent leads to a defunct escalator, which leads to a room with two booths, some tables, and various (useless) phones. There may be some Tier 2 Weapons on the table next to one of the booths, and in the booths themselves could be some Grenades or Pills.

When ready, turn left and head up either flight of stairs. They lead to the subway system. Check the benches and subway cars for supplies, and follow the subway tunnel.

Francis hates Subways.

In the middle of a tunnel is a table beside a subway car which always has a pile of Ammo on it (and possibly Weapons too). Keep following the tunnel through the subway train to the end of the line (Beware! Tanks tend to ambush the Survivors here). There's a table which may or may not have some good Weapons on it. The room to the right may have some extra supplies. The door to the left leads to some more stairs going upward. This is the way to advance.

The floor above is quite desolate, so kill off any Infected that may be wandering around, and then move across the room. Check the table for anything interesting, and then head up more stairs. Watch out for the hole in the ceiling!

Welcome to the Generator Room. There are likely to be Molotovs on the tables surrounding the opposite end of the door. There's also a First Aid Station in the room to the right, along with a Minigun. To exit this room, head to the steel door and activate the switch. Make sure everyone's ready before flipping the switch.

Find a good place to stay and fight. There's the corner with the pipe, which is fairly fortified. There's also the room with the First Aid Station in it, which has the Minigun (someone should cover the hole in this room should the Survivors stay here). Since there may be Molotovs on the barricade of tables, try using them to cover the various entrances (Gas Cans can be used instead). Once the wave of Infected is destroyed, head through the Steel Door and go up the stairs (again).

See the lighted room? Go there and take some Ammo from the pile, and secure the Weapons there if there's any. Head out the other door and check the rooms for more supplies.

While it's tempting to jump out the window and onto the street, resist that temptation and head down the stairs (after searching every room on this floor). Search the floor for more supplies, and then head out. One way is through the doors directly leading to the street. Another way is out the emergency exit that connects to an alley leading further up the street. Watch out for any Boss Infected that happen to spawn in this miserable lane.

Regardless, move across the street, avoiding the Alarm Car in front of the building ahead, and then enter the pawn shop. Enter the Safe Room and relax.

Act 3: The Sewers(top)


Exit the Safe Room, and meet a fork in the alley. The left path leads directly to the building connected to the next area. The right path leads to a storage room with supplies, and a garage with even more supplies! Head through the door. In the kitchen, find the washroom, as it may contain supplies. Go outside and take a look at the warehouse. This is the area the Survivors must head to next. First, however, turn right, and shoot the gas station pumps, causing them to explode (make sure nobody's near the gas station). With that hazard out of the way, check the garage to the right for any goodies, then approach what's left of the gas station. To the right is a dumpster connected to a room with an abundance of supplies. To the left is a lift that will extend to the rooftop.

Find a good place to stand when the lift is activated. One good spot is the room next to the dumpster (have one Survivor run to the lift and then run back). Another way to get through this is to make a run for the windows ahead, leading to a storage room. In either case, this will be a long fight. When on the roofs of the warehouse, the Survivors must be aware of any Infected hoping to drag them back down, forcing them to go all the way back to the lift!

After slaughtering dozens of zombies, head to the warehouse, and drop down the hole. Make use of the First Aid Station's supplies, and check the closet. Be sure to grab a bunch of Ammo from the pile on the desk as well. This is another area with lots of rooms in it, so check them out. Beware of Boomers and Hunters lurking in the darkness.

The dark storage room is where the Survivors must head to. Get past this room and through the door. Turn right and check the room to the left for some extra items. Navigate through the hallways and down the stairs to a room full of fuel tanks (they won't explode). There are two ways down to the sewer; one at the end of this room, and one in the room to the right.

Before entering the sewers, make sure there are no Hunters or Smokers in the area, as the Survivors cannot go back and help any stragglers. Head down and follow the lights (don't worry, they are in no way related to Heaven or death).

Francis hates Sewers.

Locate a door in the sewer. Nab anything in this room, then crawl through the tunnel to another portion of the sewer. This area has a ladder. Exterminate any Infected down here before climbing back to the surface.

If the surface is full of Infected, make a break for the dumpster to the right and hold out. Otherwise, head to the front doors of Mercy Hospital. In front of that is an Ambulance that will contain Health Kits or Pain Pills. Search the reception room for any additonal supplies, then get into the Safe Room!

Act 4: The Hospital(top)


Exit the Safe Room once everyone's decided on a Weapon. The path to the left leads to a dead end, but one might as well kill the Infected there anyways. The path to the right leads to a stairwell. Before heading up though, explore all the rooms in this floor to prevent an overflow of Infected.

Francis hates Hospitals. And doctors, and lawyers, and cops...

Head up the stairs and go through either the lobby or through the rooms to the right. Step up the stairs and walk straight through (take a peek at the rooms to the left for anything interesting). Watch out for any Smokers that will try to pull the Survivors off the ledge of the lobby. Go up the stairs in the same stairwell and then turn right (the area to the left is dull, and will not likely contain anything good). Go through the doors and then explore this area's rooms. This area also has the Elevator (there's no way the Survivors are willing to walk all the way to the roof!).

Grab some Ammo from the pile, and then find a good place to sit down and hold out. One good place to stay is the room on the opposite side of the hallway from the elevator. Another good place is the corner next to the Ammo clump.

Francis hates elevators.

When the elevator's here, get in and stay out of sight of the hallway (try not to get pulled by a Smoker)! After sending the elevator up, listen to a few good jokes or small talk in the elevator. Beware of any Hunters that may try to ambush the Survivors in the elevator through the hole in the roof, and keep an eye out for any Infected climbing the pipes in the shaft. Once the elevator reaches the 28th floor, get out.

Francis doesn't hate Vests.

The grates leading to the shaft may lead to some hidden Infected. Keep advancing and head to the edge of the floor. When trying not to fall off, the Survivors must follow the path leading to the Safe Room. Try not to get lost in the beams or walls. Along the way, there may be a Boss Infected waiting for the Survivors, so deal with it accordingly. The place is spacious enough for the Survivors to take appropriate action. Eventually, the Safe Room will be in sight, so enter it pronto!

Act 5: The Rooftop(top)


Make sure everyone has a Weapon, two Pistols, a Grenade, and a Health Kit before heading out. Go up the stairwell. The exit is near the other end of the hallway. Fight through the hallway (be sure to kill any Infected lurking in the rooms on either side), and then turn left to find the elevator shaft. Crawl through the grate and climb the ladder. Climb another ladder attached to the stationary elevator box leading to the rooftop.

Clear the area of infected, and jump onto the helipad (don't leave anybody behind just like before!). Turn right to find a building with a Radio in it. There is a First Aid Station here, along with some Weapons and Ammo. On the top
of the building is a Minigun and a ladder leading to the peak of the building (this structure is changed in Versus mode). There may be some Grenades on the various structures, so grab some if needed. Don't hesitate to plant any Explosive Cans around the various buildings either.

Ready? Answer the Radio twice. The Helicopter is on its way, so hold out! Find a good place to defend. There's the Radio structure, which is arguably the most versatile position to stay on. Underneath the helipad also works. The Radio structure also has a set of stairs that only has two doors leading to it.

In any case, if a Tank arrives, it's usually a good idea to displace and run. Try not to stay too close to the edge if the Tank's around. He's strong enough to launch a Survivor off the building (or maybe even to the moon! Well, maybe not)!

Once two waves of Infected have been defeated (and two Tanks have been slain), the helicopter will arrive at the helipad. Make a break for the helipad (use a Pipe Bomb to distract the Infected) and hop on! The helicopter flies out of the scene safely!

A good position to stay (although it's hard to get to) is the concrete cube that's not too far from the Radio building. To get to it, get onto the building with the Grenades and hop across onto the generator. Hop again to get to the cube. Most Infected will have difficulty getting there (Tanks on the other hand, are insanely lethal).


Crash Course
Crash_Course.jpg
Tagline: Crashing will be the easiest thing they do today
Objective: Acquire a suitable mode of transportation to escape to Riverside
Location: Riverside factory district.
Uncommon Infected: N/A
Setting: Suburban.
Rescue Vehicle: An Armoured Van.

Crash Course (top)



Crash Course is the interlude between No Mercy and Death Toll. It was initially planned for that Helicopter Pilot to become Infected, causing the Helicopter to crash. Crash Course brings that plan back, linking No Mercy and Death Toll, and possibly creating speculation about more interludes between the rest of the Campaigns.

Crash Course is two levels long, making it suitable for Versus matches. The locations of the Car Alarms constantly change in this campaign, and the Infected are angrier than ever! Watch out for the Cars in this Campaign! Also, do note that most of the stronger Weapons found in this Campaign aren't all found together all at once (in fact, only one or two of the types appear at a time!). It is also home to a lot of Explosive Cans.

Act 1: The Alleys(top)


Francis hates Helicopters. So do Louis, Zoey, and Bill.

After possibly examining the corpse of the Helicopter pilot on the wall, grab a Weapon and a Health Kit near the crashed Helicopter. Cross the road and enter the building, as it likely has Grenades and Pills inside (do be aware that the Infected may take advantage of this area). The road to the left is the way deeper into this crossroads, so walk across the road (checking the buildings to the left for more supplies).

The huge 18-wheeler is blocking the road, so the only way past it is through the warehouse. Its entrance can be found to the right. There's an abundance of Grenades, Pills, Graffiti, and possibly a Health Kit or two. Exit the warehouse on the other side of the truck and take a look at the alley near it (the smaller truck may contain some Weapons).

For the district ahead, check the house to the left for more supplies (and a broken steam pipe), and then head to the building on the other side of the road. There's bound to be better Weapons here. Enter the building and examine the rooms, then exit and head for the road under the bridge.

Francis doesn't mind Steam. Francis hates latest issues.

Looks like the Army wasn't capable of holding back the Infected. Make use of the Ammo Cache and then go around the train wreckage on the road (it seems that it's a bad day to be driving things today). The house on the right may contain some goodies, but the way to advance is straight ahead, leading down to the road below. Be sure to clear the area of Infected before hopping down (and be sure nobody is left behind). The road itself leads to more buildings (which, again, may contain more supplies) and a hill. Beware; if a Tank appears here, try to avoid the Cars on the streets and take it down fast!

The hill leads to a Howitzer, aimed conviniently towards a barricade on the bridge. As the bridge is the only way to get across to Riverside, it must be fired to get through. Check the house nearby for even more junk to use, and discuss with the rest of the team where to hold out. Places include the truck behind the cannon, or inside the building.

In any case, it's going to be a heroic stand! Use the many Gas/Propane bombs against the waves of Infected, and then once everything's all quiet and docile, cross the bridge.

Check the Ambulance for health supplies, and then keep crossing the bridge until land is in sight. The house likely contains more useful objects (although don't bother with this place in Versus), and the warehouse is the home to a Safe Zone! Enter it pronto!

It's a never-ending horde of Zombies, so the truck isn't all that safe anymore! The inside of the house may be the Survivor's best bet.

Act 2: The Truck Depot Finale(top)


Exit the Safe Room and take a peek in the warehouse ahead. Head back to the road (through either door of the warehouse) and head towards the vehicles. Go inside the buildings in order to get past them. However, watch for a Car Alarm that's hidden behind the door! There's weapons next to the humvee.

If the Survivors have already triggered the Car Alarm, and are in no mood for dilly-dallying, they have the option to hop onto the aforementioned car and leap over the fence, onto the truck (which allows them to skip the following paragraph).

If they hadn't, they should keep following the road, examining the buildings to the sides as they go along. There's more Weapons near the riot fences, but just keep advancing on the road! That's right, just keep doing the usual part of Left 4 Dead gameplay!

There's an Ammo Cache in the middle of this open area. The way through is through the container, so crawl through it. Take a peek in the next structure ahead, along with the warehouse to the right. More goodies can be located inside the ruined building ahead.

The Survivors are almost out of here! Go through the broken fence, and jump onto the truck (after checking the room to the left of course). Leap across to the yard.

This yard is the finale portion of this level. Most of the necessary weapons are in front of the fortified bus, while the Grenades are located in the depot (in the huge room inside), and on the upper area outside of the depot. The Minigun is located on top of the huge room, while the Survivors' method of escape is a thick (and functional) Bus elevated in the depot. To get it down, they must activate the Generator outside in the yard (unlike Radios, the Generator will take more than just a push to get the action started!).

Ideal places to fight are on top of the fortified bus, next to the Minigun, or inside the boxed room. Discuss with the group where to hide, and then pick someone to charge the Generator.

Be sure to cover that Survivor when he/she's making it back! The Infected will stop at nothing to prevent the Survivors from living another day! When the third wave of the Finale is commencing, the Generator will stop (and the lights in the depot will go out)! Act quick and get it running again (a Pipe Bomb can drastically turn the tables in the Survivors' favour!). The Tanks, meanwhile, should be dealt with heavy weapons before they can smash the Survivors to pieces!

When the Bus is down on the ground, get inside through the rear, and watch as the Survivors drive their way to Riverside!

As mentioned before, there are three places to fight off the Infected. The Generator won't stop, but that won't matter as the Survivors still can't get out anyways!


Death Toll
Death_Toll.jpg
Tagline: Hell came to Earth. These four are gonna send it back.
Objective: Get to the small town of Riverside for a waterfront rescue.
Location: Riverside
Uncommon Infected: N/A
Setting: Suburban
Rescue Vehicle: The Slaters' Boat

Death Toll (top)


This Campaign takes place in the woods, then in a quiet typical town. It is well-known for the Church Guy. Death Toll does not contain any environmental Panic Events.

Act 1: The Turnpike (top)


Grab the items in the trunk, and then follow the street. Watch out for Infected lurking in the forests to the sides (especially Smokers). Since the bridge is out, head down the sides of the bridge and climb the ladders on the other side. Head into the tunnel.

Francis hates tunnels.

To the left is a passageway that passes through the pile of rubble blocking the tunnel. In the tunnel itself, keep an eye on the sides for any supplies. Jump over the cars and then head left, down the stairs.

There are two ways into the next room, which has a pile of Ammo, and likely some Grenades and/or Pills. The room itself is probably full of Infected, so flush them out with a Pipe Bomb. The exit is on the upper level of this room, opposite of its entrance.

Outside the tunnel is an open woodland area with a fence. Run straight across and the Safe House is above the area, which can be accessed by sprinting up the hill. Ignore the area left of the Safe House.

Act 2: The Drains(top)


In this relatively large Safe Room, go up the stairs and shoot the Infected outside. When ready, head out.

In the drains, go through either drain opening. The one ahead leads downward, while the one on the right leads to the upper levels. They both lead to a circular room with Weapons. Get to the lower levels (either via the first path or climbing down the ladder). The area is likely to be full of Infected, so grab those weapons and shoot them to bits! When ready, go up the ramp and check the closet for anything interesting. Next, head right and enter the room.

The only way to get to the other side is to activate the bridge. When everyone's good to go, flip the switch (get up there by climbing a ladder and crossing a catwalk). Fight off the Infected at this point, until the floodgate is closed.

Walk across the floodgate and enter the room ahead. It has a pile of Ammo and a First Aid Station. Turn left and enter another tube. Enter either path and then climb up through either the broken stairs or the manhole once grabbing all the supplies in this area.

Head outside for some fresh air, and then turn left twice (around the building). There's a dark room to the left that may contain supplies (and, in worse cases, a Witch). The safe room is up ahead in the building (in the caboose). Avoid the Infected and get in there!

Act 3: The Church(top)


Exit this cramped Safe Room and prance into the trainyard. Try not to get lost. The building to the right may contain some good weapons, along with the two floors of the tower located directly in the middle of the field. When finished with those places, head straight across to the long building. Go up the stairs to the left and check the building's rooms for anything useful. From there, walk across the wooden plank that leads outside the trainyard's fences.

Francis hates Trainyards.

Land on one of the lower cars and check the shack for anything left behind. Advance across the road and check the shack to the right, as it contains a First Aid Station, and possibly some more Weapons. When ready, keep walking on the road.

The cabin in the middle of nowhere is hard to miss, so enter it. It has a pile of Ammo, and maybe even some guns in the living room! Search the entire house for goodies, then exit on the other side. Be careful, as Boss Infected like to hang out here.

Examine the misplaced ambulance for Health Kits or Pills. Enter the gap in the fence and check the shack for any items. There's lights in the church, so run across the graveyard and enter the church. Before opening the Safe Room door, there's a room with Weapons and Ammo. Then approach the red door.

The Safe Room seems to be occupied, and the guy inside there isn't willing to let our heroes in! He's even summoned the Infected to the church (with the bell)! Find a good place to stay and fight against the Infected in the church!

As a sign of poetic justice, the miserable Church Guy transforms into an Infected (seems he wasn't immune after all!), so kill him with pleasure and rush into the Safe Room!

Act 4: The Town(top)


Riverside's a bust. Looks like the Survivors will have to escape this false haven.

Climb the ladder and collect the supplies in the second floor of the Safe Room. Exit through the door and notice all the Infected outside (a Hunting Rifle may work well here). When prepared, climb down the ladder and go down the hill. There may be Infected near the van to the right.

Head to the store and enter it. There's a pile of Ammo on the small room's table. Exit the store and feel free to take a peek inside the room that failed to hold out. Turn left and find the court. Go through the rooms to the left and head out to another part of the town.

Follow the road and hop onto the truck to get a good view. Once all Infected have been purged from this area, check the room to the left for Ammo. The way out of this maze is on a balcony. To get up there, hop onto the van.

Check the office's washrooms to the left. Done? Smash a window and hop out. Get down onto the street, and grab any Weapons and Ammo on the tables. Once everyone's good to go, activate the forklift.

The best place to stand is at the benches, near the Minigun. The Infected will crawl over the rubble blocking the street. They will also be climbing over the riot fence on the opposite side, as well as through the windows of the office. Try not to get overwhelmed and be sure to cover all flanks. The Minigun is vulnerable to the Infected running around the van.

When the area is clear, run over the ramp made out of the rubble that's now over the forklift, and hop onto the other side (being wary of any Infected lurking on the road). Head to the end of the street and turn left after passing the bus.

In the alley, turn left, and feel free to browse through the buildings. Turn left again and go up the stairs (don't bother going into the rooms beneath the stairs). Hop out of the window and cross the planks. In this fashion, jump to the alley on the right side of the fence. Make sure nobody is left on the rooftop to get killed by Smokers or Hunters. The Safe Room is to the right, so get in there!

Act 5: The Boathouse Finale (top)


Francis hates vans.

Exit the Safe Room and explore the garage for any supplies. Exit through the door on the other end, and notice all the Infected around this area. There's likely a Pipe Bomb on the humvee, so make a dash for it and throw it to flush those zombies out! Head for the house and check its rooms for supplies (a Health Kit is in the bathroom, and some Pills are often found in the kitchen).

Francis hates small towns.

Ready to move out? Head out the yard and exit the suburbs, then go for the shack straight ahead (watch out for any ambushing Infected). There's another Health Kit and more supplies in this shack. Go up the hill with the wooden fences and then advance into the woodlands (Boss Infected like to ambush the Survivors at this point, so advance with caution).

Francis hates the water.

The house to the left contains yet another Health Kit and more supplies, so don't miss it (that's a reason to ignore the road)! The house to the right rarely contains anything of interest, so just ignore it. The third house in this area is past the two other houses.

There's a Radio in the house. Talk to the man on the other side. He and his wife happen to have a boat. The washroom in this cabin contains Pills. Grenades are located on the house's rear, on the balcony, and on the second floor. Ideal places to hang out are on the balcony and house, on the rear, on the dock away from the house, and on the rocks on the opposite side. There's also the washroom and closet.

Ask the man to get moving, and run to wherever the Survivors are going to hide. The Infected will swarm, so it doesn't hurt to use the Minigun on the balcony to tear them up (it's unable to target the areas to the left, so have someone cover that area). A Molotov is more than capable of burning any Infected that tries to climb the ledge left of the Minigun. Pipe Bombs can also lure the Infected in sight of the Minigun. Tanks will often appear far in the distance, so a Hunting Rifle and the Minigun will be able to give him some damage before he even gets close!

Once the boat arrives, make a mad dash for the dock in the distance, and wait for the boat to come to a complete stop. Pipe Bombs can draw away the Infected. When the boat stops, jump in! The boat manages to navigate out of the scene.


Dead Air
Dead_Air.jpg
Tagline: Their flight just got delayed. Permanently
Objective: Get to the runway of Metro Airport for an airlift rescue.
Location: Newburg
Uncommon Infected: N/A
Setting: Urban, Airport
Rescue Vehicle: Metro International Airplane

Dead Air (top)



Dead Air is another urban campaign. Unlike No Mercy, it's not completely dark, as the sun is still setting (or is that fire in the distance?). Its signature feature is the Airport. It also houses the biggest amount of environmental Panic Events.

Act 1: The Greenhouse(top)


Francis hates Planes.

Since the area ahead contains Infected, feel free to throw a Pipe Bomb or two in there to kill them. Go through the garden and exit the greenhouse. Walk the plank connecting the two buildings and enter the rooms to the left (eyes out for any Smokers lurking in the alleys below). Explore the rooms and head out the windows on the other side. Climb the ladder to the right and hop off the ledges on the other side.

Enter through the hole in the building ahead and go down the stairs (there could be a Pistol here). There may be supplies or Infected to the left. To the right is the exit.

Jump onto the eighteen-wheeler and enter the hotel ahead, avoiding the Alarm Car here. Enter the kitchen (which is the Safe Room) and close the door.

Act 2: The Crane(top)


Exit the Safe Room. Notice the freezer to the right? Not even a Tank can get past its door (should it arrive around here). Exit the storage room and clear the alley from the Infected.

Climb up the mound of garbage to get to the other side of the fence (there's no getting back!). Get over the cardboard boxes to get up on top of the truck. Climb the ladder over the truck and go up the stairs (beware of Special Infected on the stairs). Enter the apartments through the windows and then head to the hallway (hopefully some Weapons will appear in the bedroom).

Check the rooms on the sides of the hallway for any supplies. Head up the stairs and check the room to the left for more supplies. Go to the room on the right and see if there's any good Weapons on the desk. Check the other two rooms for anything of interest and then hop out the window to the right, onto the rooftops. If there's a Tank around here, be sure not to stay too close to the edges of the roofs!

Notice the dumpster that's being hung by the crane. Clear the area of zombies and then, when ready, climb the ladder on the crane and activate the switch. While the dumpster is being lowered, the Infected will arrive! Use the Gas Cans to light the field on fire, or use Molotovs or Pipe Bombs. One good spot to stay is in the crane itself. When the Infected become docile, head to the dumpster and climb the ladder that's attatched to it.

Navigate across the rooftops and then enter the building through the windows. Examine all the rooms in this building, then head to the office. There's a plank leading to another building, so cross it.

Francis hates lawyers.

The area has a First Aid Station and an Ammo Cache, and maybe even some Weapons! Take a peek in the smaller rooms, and then go down the stairs. On all floors of the office cubicles, there are a few other rooms that may be of interest to the Survivors. Beware of Boss Infected here.

At the bottom floor, check the rooms for even more supplies, and exit through either the main door or through the alley. Avoid the Alarm Car (it can be triggered early from the area mentioned at the start of paragraph four), and jump into the building across the street. Enter the Safe Room once all the rooms in the building have been explored.

Act 3: The Construction Site(top)


Take a peek through the Safe Room's second floor window and shoot all Infected in sight. Head out and turn left. Follow the alley to find some scaffoldings. There's a ladder on one of them, and that one will likely be holding some Grenades, Weapons, or an Ammo Cache on top. From there, walk onto the concrete area, and notice the wooden barricade blocking the alley.

Before shooting the Gas Can next to the barricade, find a position to hide. The scaffoldings ahead of the concrete area is a nice area to stand, along with the stairs not far from the barricade. Another way to pass through this is to throw a Molotov into the sky from across the site (where a staircase near a corner is) to blow up the barricade, and then make a run for the Safe Room at the start of the level. Regardless, destroy the can to burn down the planks. Fight off the horde, then advance through the alley. Explore the rooms to the sides and then make use of the Ammo Cache in the corner.

Turn left and head to the street (check the room to the left for anything). Head to the police car and then turn right after passing the fence. Keep an eye on the rooftops and the generator fields for Hunters and Smokers. The dark room likely contains some supplies. Head back out and then go right around the generator and then go around (or through) the generator area to the right. Walk towards the fire and then enter the building to the right.

Explore this room for supplies before going through the door to the left. There's a First Aid Station, an Ammo Cache, and maybe even some Weapons here! Head out the door next to the window to continue. Explore the washrooms before going through the hole in the wall.

There may be even more supplies in the room to the left. Go around the crashed plane and then head left. Beware of Smokers and Hunters that lurk on the highway above. Explore the luggage for some supplies and notice the airport's garage on the other side. Avoid the Alarm Car nearby and enter the garage (be careful around the cars, as Tanks love to throw them).

Go right and then right again to find some supplies. Head up the ramp and notice the stairwell straight ahead. There may be supplies around the corner, but nonetheless, the Survivors must head upstairs. The room to the right may contain some supplies if lucky. Walk across the sky bridge and then enter the Safe Room to the left.

This is a difficult place to fight, since the barricade will not fall, and most of the areas in this map are vulnerable to various Infected. One area is the stairwell, another is one of the scaffoldings. In either case, be sure to have an escape route once the Tank says hello (or have everyone use the Auto Shotgun to blast him away).

Act 4: The Terminal(top)


After reading some graffiti, head out and take a look at the floor below. Feel free to take a few cheap shots at the Infected (especially Tanks or Witches if they appear down there), and then head through the offices.

The corridor is very linear, but it does have rooms on its sides that will likely contain Grenades and Pills. At the end of the corridor are some boxes that may hold some Weapons (so grab them to fill up on Ammo). Go down the deactivated escalator and then head to the desk (most of the time there are Grenades here).

The van must be activated to break through the pile of crap that's blocking the way into the luggage department. Places to camp include the corner underneath the escalator, the bathrooms, or the desk. When the Infected have all been massacred, go to the luggage department and make use of the Ammo Cache.

Crawl through the vent and into the luggage transfer area. Follow the stairs and catwalks (feel free to explore the areas to the sides). Go through the double doors and then turn right after walking straight a bit.

Avoid the metal detectors and use the Ammo Cache that's next to the statue (watch out for any Smokers that intend to drag a Survivor straight through the metal detectors!). Check the restraunt, shop, and bathrooms in this area before going up the escalator.

Francis hates Ayn Rand.

The path out of here is straight ahead, but there may be some goodies to the rooms on the left. The Safe Room itself is to the right. Be sure to avoid the chairs and enter the Safe Room!

Act 5: The Runway Finale(top)


Go outside and witness a spectacular plot device (a crashing plane).

Jump off the catwalk and head right, towards the tanker truck. The pilot's alive and well, but he needs help! Be prepared for the worst, so grab any supplies next to the truck and plant some traps around where the Survivors plan to hold out.

Places include the truck itself (there's a ladder to climb on top of the truck, and there's also a Minigun nearby), the mound on the other side of the plane, and a little itty-bitty room off in the distance in the building. Regardless, activate the pump to refuel the plane (its fuel tank is empty, apparently).

Beware of Smokers off in the distance, as they like to hide in the catwalks above. Also, stay away from the large objects when the Tank comes by. Treat them like cars. Keep holding them off until the second Tank has been killed.

The plane is good to go! Wait for its hatch to open up, and run in! The plane flies off into the distance.

The itty-bitty room is blocked off, but the mound's position is even better! There are extra piles of luggage that can serve as vantage points. Make sure one person has the Hunting Rifle ready in case of Smoker attacks (it's also extremely effective versus Tanks far away).


Blood Harvest
Blood_Harvest.jpg
Tagline: No hope, no cure, no problem
Objective: Find a rural holdout being used by the military to rescue Survivors.
Location: Allegheny
Uncommon Infected: N/A
Setting: Rural
Rescue Vehicle: Military APC

Blood Harvest(top)



Blood Harvest is a sharp contrast to all the other campaigns, as most of its scenery is foresty and open. It's also considered to be the last campaign.

Act 1: The Woods(top)


Grab any gear on the picnic table and proceed through the forest. Follow the path and don't get lost in the trees (Infected will come out of the woods). There's another picnic bench that usually contains Grenades. Cross the birdge and enter the trailer. Use the Ammo Cache inside and nab any supplies in and around the trailer.

Francis hates the Woods.

Keep following the road. The tracks are down below, but don't even think about hopping through the gap in the fence to reach them! Instead, stay on the road, as it leads to the Safe House. With company, run to the Safe House to end the level. Easy as pie!

Act 2: The Tunnel(top)


Explore the two rooms left of the Safe Room, and then go down the stairwell on the opposite side of the hallway. Check both offices on this floor for Weapons. Crawl out of the window in the room with the table onto a catwalk. From there, go down the ramp to get to the lower floor. There's a table in front of the ramp with an Ammo Cache and maybe Weapons.

Francis hates Stairs.

Head to the small room next to the table. There's a First Aid Station here, and probably some Explosive Cans. More importantly, there's an emergency door here that must be opened to advance. Find a position to stay before opening it.

The Survivors can hold out in the room with the emergency door, or on the catwalk (there's an area on the catwalk where the Infected cannot reach). They can also fight in the corner next to the Ammo Cache.

Regardless, once they have defeated the hordes of Infected, the Survivors must pass through the open emergency door and go up the stairs. Check the rooms upstairs and head to the left side of the building. Exit through either the door or the windows (which lead to a metal awning). Then head into the tunnel to the left, and follow the tracks.

There are various obstacles in the way, but there's always a way around it (jumping on other obstacles, climbing ladders, etc). There are also some rooms to the sides that may have goodies in them. Some of the obstacles are one-way passages (meaning that the Survivors need to get through them quickly to avoid being left behind to die). Eventually, there will be an obstacle that cannot be passed, so go into the corridor to the left and walk through it. The Safe Room is at the end of the hallway.

Act 3: The Bridge(top)


The path out of here is to the left, but the path right leads to some more corridors and rooms that may contain some supplies. Once outside, be careful of any Infected lurking in the forest (especially Boss Infected). Follow the obvious path towards the building above. Enter it and follow the hallways, stairs, etc. There may be some Pills, Grenades, or Weapons in the neglected areas of this building. Head out and follow the tracks to the left.

The barn to the right always has an Ammo Cache, and maybe Weapons as well. Keep walking on the tracks (don't worry, no train is going to zoom by). The cabin on the left contains a First Aid Station, an Ammo Cache, and maybe another spot for Weapons. Notice the boxcar on the tracks across from the cabin. Keep running on the tracks, as they lead to a stationary train engine. The engine can be reversed to knock the bridge near the cabin down.

The cabin, the barn, or the top of the boxcar are suitable areas to rest. If ready, activate the engine and hurry back! Once the waves of Infected have been suppressed, head to the now toppled bridge. Climb the bridge and hop onto the cliff above. If a Tank appears here, try not to fall off the cliff. The path on the cliff leads to the next Safe House (next to a dead cow).

Act 4: The Train Station(top)


The Health Kits are on the shelf in the Safe Room. Exit the Safe Room and follow the path. There's a barn up ahead, with Grenades and Ammo on the second floor. There may be a Pistol in the first floor too.

Continue on the path, which leads to the train station. Leap onto the awning (to avoid falling down the cliff). Enter the station and explore it and its many rooms for supplies. Head to the other side of the station and avoid the Alarm Car hidden amongst the trees.

Keep following the tracks (feel free to climb up onto the parked train cars to gain the advantage against any angry Infected). There's another station to the right of the tracks with supplies. Continue on the tracks once this building has been examined.

Yet another building lies ahead to the right side of the tracks. The tracks are blocked by some crashed cars here. Enter the building's basement and climb up two floors (be sure to explore each floor for supplies; Health Kits usually appear here when the Survivors are on their last legs). The top floor has a window that leads to the other side of the tracks.

Safely drop to the tracks and cross the bridge, which has a train car in the middle of it (which also happens to be this level's Safe Room). Beware, a Tank usually appears on the bridge, so don't be afraid to retreat if necessary!

Hanging on by just a thread? Be grateful this nightmarish level doesn't have a Crescendo Event!

Act 5: The Farmhouse Finale(top)


Exit the train car and keep following the tracks. There's a boxcar at the end that the Survivors must climb up. A path is located at a cliff "connected" to the boxcar. Notice the signs left by the military here, along with the crop fields below the cliff.

Make sure everybody's ready, because entering the fields will cause the crows to fly, making noise, and thus, attracting hordes of Infected (birds, bloody useless!). The Survivors can make a mad dash to the tractor, or to the barn. The fields are difficult to navigate through, so the tractor may be the better place to run to (it's closer).

Francis hates the Army.

When the Infected have been repelled, head to the farm house (it's quite hard to miss). Collect the supplies in the house (there are objects of interest in both floors), then talk to the soldier on the radio.

Places to stay together include the barn next to the house (second floor), the shed (opposite side of the house from the barn), and the second floor of the house. All of these locations are heavily fortified, so pick one of them and have one Survivor call the soldier a second time and make a break for that location.

There's no Minigun, so the Tank will likely have to be dealt with by a Molotov and some extra punishment. Should the Survivors be in the house when the Tank arrives, they MUST head outside to deal with the Tank to prevent them from being bashed around in a tight room.

Once two waves and two Tanks have been slaughtered, the military APC will drive by and will stop between the barn and the house (apparently, the military couldn't afford a gunner for extra protection). Hop into the APC and hope a Tank doesn't come by to ruin everything!

The Sacrifice
The_Sacrifice.jpg
Tagline: It's your funeral
Objective: Find a way onto an isolated island .
Location: Rayford outskirts.
Uncommon Infected: N/A
Setting: Tear-jerking.
Rescue Vehicle: Bridge

The Sacrifice(top)


After an incident at the Millhaven base, the Survivors are now hoping to get away from it all, to a haven far away. Unfortunately, that haven happens to be smack-dab in the middle of the ocean. A bridge is blocking the only way out by river. And someone will have to risk a life in order to save the others...

Act 1: The Docks(top)


After a fairly special introduction, the Survivors must jump down to the docks where the usual set of starter items are located. Head towards the inland and up the ramp. Be sure to check the structure to the left before heading down the alley.

There's bound to be an ambush here; stay sharp. The door leading to the building on the right is all open; why not peek in there for the hell of it (if it's even open)? Of course, the way forward is still outdoors leading towards the broken bridge. Turn right and search the warehouse to the right (it often contains a few heavy Weapons!).

Head on the rocky shores towards another set of buildings. Head into this warehouse for additional supplies. There's a road that will guide the Survivors directly to their next destination, but that's no reason to forsake any supply- searching! Head into the split-level building ahead.

There's a lot of Cars AND boats parked here! The main road is blocked off by a nasty-looking wall of fire. It's a good enough of an excuse to cut through the buildings which may include more precious supplies!

On the other end, the Survivors will be able to hop down onto the lower field to the left. Next to the burning flare is a set of Weapons and Ammunition. Don't forget to check the building to the left!

Great. The only way past this train wreck is directly through that totally suspicious-looking biohazard boxcar. It has a Tank inside too! Plus, opening this scary door will alert the Horde! Prepare for the worst. Have a Molotov on hand, or get some explosive cans in place if they exist.

Ready? Opening the door requires dedicated concentration for a few seconds, so get ready to run away! A Pipe Bomb can be used to divert the Infected while the Survivors light that Tank up! When the Tank is slain and the Hordes ceased, get through the messy boxcar.

Navigate through the corridors made up of more boxcars, and head to the open field. Check the building to the right. The way to the next area is through the labyrinth of bricks. There's likely a few more supplies in the corners of the maze. At the end of this maze is the entrance to a much larger warehouse.

Run down the mound towards the lantern (likely a few more Weapons here too). Head right and upwards to get around the obstacles. This path will lead to another portion of the warehouse containing various holding cells. Check the building-within-a-building before heading around the cells.

The Safe Room is located at the opposite end of this building. Enter and embrace.

Act 2: The Barge(top)


Francis hates Fish.

The Survivors are still unsure of going to an island in the middle of nowhere. Head out of the warehouse and check the red container straight ahead. After that, head to the right and get through the gap in the fence.

Go right (literally) around the lake, and check the shack. Keep going forwards and then head through the gap in the fence leading towards the garage. Head through it, grabbing anything of value, and head into what looks like an office.

It's a little easy to get lost here! However, the way forward is through the window on the second floor. Bust it open and hop out. Advance through the auto yard. Straight ahead is another building, meant to hold supplies of course!

When finished with this building, go out the window to the shoreline. This isn't the boat our Survivors aren't going to take, obviously. Hop on it to get through this lake faster (yes, that's right). Get out of the water as quickly as possible to the other end of the lake. Navigate through the gravel mounds to a building. Enter and deplete this building of its resources.

Ahead is a street with buildings side-to-side. Check them all before heading into the field of what appears to be fossil fuels. Stay away from that Alarm Car!

Smack-dab in the middle of the field is a structure that holds a First Aid Station. Make good use of it! There's a shack somewhere in this field as well. See that mountain of gravel? That's the way to go!

SHADDAP YOU GODDAMN BIRDS! Too late. They've already attracted the Horde again. Try to head across the transfer tube as quickly as possible towards the barge. Of course, the tube makes a great holding point for this event (except for those Left 4 Dead 2 players!).

When the storm has calmed, jump onto the barge. There may be supplies in the holding pens below, but the Survivors must head to the bow (front) of the vessel to win the mission. There's a bunch of welcome supplies in the front, as well as a safe landing point onto a bridge of gravel.

Walk across the "bridge" and jump onto the mainland. There's a gun here if anyone's interested. Hop on to the crates over this fence.

Check this area of buildings and roads for more supplies. The Safe Room is in that garage across from the entrance. Get in there!

Act 3: The Port Finale(top)


Francis hates islands.

Grab all the gear in this Safe Room and head through the alleys, and through the buildings.

Welcome to Rayford! Left 4 Dead 2 players may recognize this area at once. It's not as colourful as when they "first" visited it! There aren't any Fuel Cans here. Instead, there's a trio of Generators that power up the bridge. Fortunately some of the supplies remain in familiar places; four Health Kits are placed on the table next to the Generator closest to the bridge, as well as some Weapons on another.

The other two Generators are located in the warehouse and at the outskirts, respectively. Those who may want to push their luck will want to activate all three at once! Unfortunately, doing so will each alert a Tank! Don't activate a single Generator until everybody has their pockets filled with supplies!

Francis hates suicide missions.

Hold out every time a Generator has been activated. Fight off the Tank and hordes. Each Generator has a set of supplies near it, so use those locations as camping spots. Eventually, no more hordes will come (provided that the previous hordes and Tank has been destroyed), so advance to the next Generator. If the Survivors are planning to activate all three Generators at once, camp near the
bridge, as it's a nice location to hold out against the Tanks.

When enough Tanks have been slain, jump onto the bridge and head up the ladder to the switch that will raise the bridge for good! The Survivors are going to make it-

Ah hell! The power ran out! The only way to restore it is to reactivate the Generator just beside the warehouses! Someone will have to go in there and do it! The rest of the Survivors should give the courageous one covering fire (there's a Machine Gun planed on the catwalks) long enough for them to do their task. A Pipe Bomb will work greatly here. The Survivor must hold the button long enough for the Generator to restart and-

Are those a bunch of boulders heading towards that Survivor?

NOOOOOOOOOOOOOOO!!!!!! Now there are only three Survivors! The brave one will not be forgotten...

The Last Stand
The_Last_Stand.jpg
Tagline: It doesn't end well
Objective: Hold out as long as possible
Location: Outside Riverside.
Uncommon Infected: N/A
Setting: Forest
Rescue Vehicle: None

The Last Stand(top)


The Last Stand never has a happy ending, since the Survivors always get themselves killed in Survival Mode. This campaign is speculated to take place after "Death Toll" in an alternate universe.

Act 1: The Lighthouse(top)



Francis hates non-canon speculation.

The generator is located in the lowest part of the lighthouse building. Places to hide include the top of the lighthouse, or in one of the rooms.

As always with Survival mode, be sure to prepare before triggering the generator. This includes planting traps around where the Survivors plan to hide, and grabbing supplies that are far away from the same position. Try to monitor each and every entry way, and when a Tank comes, focus fire on him. Gas Cans and Molotovs work wonders against Tanks.
Mar 11, 2012