Left 4 Dead 2 Walkthrough
This walkthrough was originally written by RainingMetal. A big thank you to RainingMetal for permission to use his work.

Overview(top)

This is where the Overview text would be for the game.

Campaigns(top)

This is the walkthrough for each Campaign. Although the locations of Weapons, supplies, passages, enemies, etc. will vary due to the nature of the Director, the general path to escape will remain the same. I'll only state the paths that must be taken to simply pass the level (should any Boss Infected be encountered, try to take the Against Infected tips into consideration. Also, try to work as a team throughout these journeys). Some parts of the Campaigns will differ between Co-op and Versus mode (other than the actions of the Infected).

Dead Center
deadcenter.jpg
Tagline: Prices aren't the only things getting slashed
Objective: Head to Liberty Mall and get out of the city using a car
Location: The Vannah, Liberty Mall
Uncommon Infected: Hazmats
Setting: Urban
Rescue Vehicle: Racecar

Dead Center(top)

The first Campaign in Left 4 Dead 2. This Campaign will show how much harder Left 4 Dead 2 is compared to Left 4 Dead 1.

Act 1: Hotel(top)

Grab the weapons on the table after seeing the helicopter fly away. Make sure at least one person is armed with Pistols in order to deal with Boomers and Spitters. Head down the stairwell and fight the Infected in the hallways. The hallways lead to various rooms that may contain extra supplies. One of the rooms has a map, along with more weapons. Keep advancing across the halls.

Okay, there's no way the Survivors can pass through the hallways now with the fire in the way (plus a barricade of furniture). The elevators here are out, so go through the door leading to the ledges. On the ledges, try to enter the nearest room to avoid being knocked over the edge! Get back to the hallway, head down the stairwell and continue on the lower floors. One of the rooms is filled with fire, so don't open it! If it's too late, the Survivors will have to resort to walking on the ledges of the windows to get past it (in Versus, sometimes the Survivors will have to go through the wall of fire to avoid a ledge accident). Keep advancing across the hallways (checking every room for supplies). There should be some working elevators at the end of the path, so make sure everyone is inside before activating it.

After the Survivors introduce each other, the elevator will stop. The Survivors will have to open the elevator doors and engage the Infected! A Bile Bomb thrown at one of the many fires on this floor can take care of the majority of the Horde. There is also a Silenced Submachine Gun on the floor, so take it!

The only way out is towards the right end of the hall. To the right of this hall is a room with Chrome Shotguns and other precious supplies. Advance into the kitchen. Hop over the table to get past the fires, and head towards the firey lobby. Avoid the flames and run towards the reception room (there may be supplies in the corners of the lobby, as well as on the reception desk and the various tables). The Safe Room is directly across from this point, so run!

Act 2: The Streets(top)



Once everyone's made their pick on a weapon, head out. Clear the marketplace of any Infected, and head towards the road. Check the tents and moving trucks for some goodies, then run on the road leading downwards. Head into the passage to the right. There's an Axe hanging on the wall. Go down the stairs.

Check the closet at the other end. A Chainsaw or a Grenade Launcher may be in there. The door to the right leads to the road (be sure to check the rest of the room for more guns and whatnot). The way across is to the left (the right is blocked). There's a primary weapon in the truck. Cross the grass.

There's another truck on the other road, containing various weapons. The tree in between the roads may contain a Superweapon near the roots. On the same road is a dumpster. Climb it to get on the other side of the wall. Enter the building.

There's a closet in here, which may contain some useful supplies. The stairs leads to Tier 2 Weapons, an Ammo Cache, and a First Aid Station. Once everyone's picked their piece, head out onto the catwalk. A Pipe Bomb can flush out the Infected that's likely to be hanging around on the road below.

Hop down onto the vehicle and onto the road. Since the road's blocked, head up the stairs near the road to advance. There's a closet just before another flight of stairs, often containing more supplies. Just keep walking across the linear path, keeping an eye out for Infected along the way. The path leads to Whitaker's Gun Store.

There's a collection of (nearly) every Primary Weapon in the game here, along with four Health Kits and a Laser Sight Installer. In addition, there's plenty of Pistols and a pair of Axes around here, and maybe a Grenade or two. Pick a weapon and be sure to stick with it for the rest of the game (or for as long as
possible). Answer the door to chat with Mr. Whitaker (don't worry, he's not crazy like that damn Church Guy!).

He's barricaded himself in a room, and will clear a path to the mall for the Survivors if they get him some Cola from the Save 4 Less store. The store is directly across from the gun shop. Head to the front door of the store.

When prepared, open the doors (it will sound an alarm). The six-pack of Cola is located at the end of the store. Someone will have to pick it up. The Horde is coming! A Pipe Bomb or a Bile Bomb can distract the Hordes of Infected long enough for the Cola carrier to make it out of the store. A good idea is to have two Survivors watch the door outside the store to carve a path for the Cola carrier until the Cola makes it outside.

Head left around the hedges and then go up the stairs back to Whitaker. Put the Cola in the slot, and Whitaker will blow up the barricade blocking the way to the mall. Fight off the remaining Infected and then go across the roads. Feel free to enter either stores for Ammo.

Check the various tents for sup plies. The mall is hard to miss, so head there as soon as possible! Don't even think about touching that flashing Car!


Act 3: The Mall(top)



Try not to switch weapons from the last level in order to keep the Laser Sights Upgrade. Clear out the Infected outside on the other side of the Safe Room Door and then head out. Try not to get caught by the Special Infected here. Search the furniture for supplies and then walk up the escalator.

Although the gate behind the top of the escalator is the Survivors' next destination, the furniture in this room and the dressing rooms may contain some extra supplies. Check those before heading towards the gate. There's a pistol under the gate.

Head down the escalator. In open areas like these, watch out for Smokers. There's an item next to the vase. Keep advancing through the corridors and then head up the escalator (but check the bathrooms; they may contain valuable items!).

At this floor, hop on top of the broken door leading to the narrow hallways. Examine the various rooms to the side; there's weapons and maybe even an Ammo Cache in one of the rooms.

There's a forking point at this intersection. The left path will lead to some more hallways on the same floor towards a Glass Window in a toy store. The right path leads downward towards an Emergency Door. Be sure to examine each and every room on the way. There's also a First Aid Station on the way too, both of them next to the Crescendo Event. When heading to the Emergency Door, there may be something under the stairs...

For the Glass Window, DO NOT SHOOT IT. Damaging the Window will raise the alarm. Be very careful in the toy store, as there are still some Infected wandering around here. There's bound to be LOTS of Infected banging on the Glass.

When ready, hit it! The alarm's all the way on the third floor. Navigate up the escalators to get up there (a Pipe Bomb or a Bile Bomb can buy the Survivors some time). Melee weapons are effective at carving through hordes of Zombies like these. Quickly head into the security room on the third floor and shut off the alarm to stop the waves. There's an abundance of supplies here too, if anyone needs them.

Head down the stairwell and then turn right. The narrow corridor is the perfect place for a Charger to be waiting, so prepare for any. The corridor leads to a room with boxes and hopefully some supplies. The exit is hard to miss.

Move up the escalator and then head towards the Safe Room (it's at the far end of this floor). Run inside! Try not to get lost by going DOWN the other escalator!


Act 4: The Atrium Finale(top)



Before heading out, consider splitting up into two teams of two while the Survivors talk about the legacy of Jimmy Gibbs Jr. Remember who to stick by and what to do during this finale.

Did Ellis tell us the time Keith once drove off a cliff and broke his legs? He flew through the surprisingly fragile windshield. Ahem.

Grab some gear and head on out. Examine the bathrooms (the Survivors will never know what they could find in there!). Head to the atrium and cross the bridge. Enter the elevator.

The Survivors will discuss their plan to escape. Notice all the Fuel Cans (with white outlines) lying around the place. Those are all the Cans required to fill up the Racecar lying in an inneglectible area.

Now here's where the teams system comes into play: Team A must search for Fuel Cans throughout the atrium and they must pass them to Team B, who will stand by the Racecar to fill it up with Fuel (this is to prevent long walks and Spitter ambushes). Both teams can also search for Fuel Cans and then dump them in the car when all Cans have been dropped to the first floor.

Both stairwells leading to the second and third floors can only be accessed on the first floor. The stalls near the Racecar contain Medkits, Weapons, and Ammo. There are also Consumables and Grenades lying about. The Infected will come through the doors on the walls.

As with all Scavenge games, DO NOT SHOOT THE FUEL CANS. However, if they are shot, don't worry! They will respawn at the place they were first found. Try not to let any Special Infected ambush a lonely Survivor!

Team A can also monitor the safety of Team B if Team A has a long range Weapon with them. A Sniper Rifle can take out a Charger on a Survivor from Team B from a great distance! Don't even think about jumping off the rails (unless jumping onto a stall)! When enough time has passed, a Tank will show up. Destroy the Tank before collecting any more Cans! When he's out, continue on the search. Don't take too long, or another Tank will appear!

When the Racecar is fueled up, get in!

The Passing
thepassing.jpg
Tagline: Nobody survives forever
Objective: Find a way to lower the bridge
Location: Rayford
Uncommon Infected: Fallen Survivors
Setting: Downtown
Rescue Vehicle: Racecar

The Passing(top)


North meets South. Old meets new. And one of the old Survivors are dead! Oh no! The rain gets pretty hard in the beginning of this Campaign, but it doesn't attract as much of a Horde as Hard Rain. It is also home to some exclusive Weapons.

Act 1: The Riverbank(top)


There's no way the Survivor on the bridge is going to lower it. The Survivors must now pass through the river by another means (by that, they mean through an underground tour below). Grab a Weapon and a Health Kit on the car and then head through the streets behind the bridge. Pass through the lower concrete area next to the river to get past the vehicles blocking the main street (wait, then how did the Survivors get here?). When far enough, head back onto the street. The rest of the street is blocked off for good.

Enter the Souvenir stores; they have a few Primary Weapons. Explore the washrooms (the men's room has a First Aid Station, the women's may have a Superweapon), then head up the stairs. There's likely a Footlocker or two in one of the offices. At the end of the hallway is a small resturaunt. Head through it and exit the building (there's a closet to the right).

Turn right twice and follow the road (the other directions lead nowhere). Head up the ramp upon reaching the truck. There may be an Alarm Car or two on this road, so be careful. What's worse, a Tank can also spawn here too, so watch the vehicles! Head into the buildings to the left to advance (watch for Smokers and Jockeys attempting to bring the Survivors back down!). Move up the stairs. There may be Weapons near the hole in one of the rooms (including Tier 2 Weapons), or there may be goodies in the other room up the stairs (at the balcony or in the closet). Head on out and move into the park.

Head to the tree to the corner to the far left. There's weapons and other supplies next to the tree. Looks like there was a wedding here.

Did Ellis talk about the time Keith snuck into a wedding, and people thought he was the preacher? He married the bride and groom as best as he could. Did it count? Ahem.

Turn right. Uh oh! There's a Witch near the garden house (but she dresses better than normal Witches!)! Startling her will attract the Horde, turning on the radio nearby will startle her AND attract the Horde, and the only way through is the house!

Prepare to take her down and fight off the enemies. When finished, search the tents behind the house (goodies include Weapons and Ammo Packs). Feel free to play with the microphone on the stage. Back onto the street; it leads to the Safe House to the left.

Act 2: The Underground(top)


The Survivors will have to go underneath the River. They are not looking forward to this tour. Grab what's necessary and then head on out (search for any Fallen Survivors for extra goodies). Go up the stairs.

There's a whole bunch of stores on this street! The building next to the beer store may contain a few things of interest, as well as the tatoo store. Both of them don't lead to the way forward, but they still are worth checking out. Enter the bar through the alley or through the window (over the barricade).
There's a bunch of supplies, and a Jukebox.

The way forward is through the site at the end of the street. Ready? Jump down and then go through the linear path back to surface level. Enter the red flight bar and cafe through the front door or through the alley. After grabbing the supplies on the bar and checking out the graffiti, head upstairs. Be sure to
examine every room on every floor.

When at the top floor, head across the plank leading to the nearby building. It has many rooms with supplies, and a stairwell acting as a way to get between floors. Watch for the holes! After checking the place, head down to the ground.

Enter the jazz club across the street. Underneath it is the historic tour under the river. Explore the jazz club, the washrooms, and the minibar. Head down the stairs and then cross the planks.

What's so historic about a few underground basements? What did we just pay five bucks for? There's a Weapon in the tight area up ahead. Beyond that is the next passage, with more planks. Though the planks indeed lead the way forward, be sure to check the areas beside them for supplies; there may even be a Footlocker and a few packs!.

Phase one of the tour ends here , as well as the planks (there's a phase two?), but keep going through the windows. Head down the stairs towards the sewer. When ready, jump down to the sewer. Woah! Ick!

Clearly phase one (let alone two) wasn't finished! Head towards the ladder (it's on the right, search for the lights for extra guidance). There's a Health Kit or two here, plus some other supplies. Now, on the other side of the tunnel is a gate. Use the Ammo Cache here and open the gate.

Make a run to the exit! Back into the water, run across until a ladder is in sight. Go up the ladder and open up the next gate. As with other Gauntlet Crescendos, a Pipe Bomb or Bile Bomb can help deter the Infected.

Run across the catwalk and then hop down to the water again. Dash through the tunnel! Here's a good time to use those Melee Weapons! The M60 counts too!

The Hordes will stop only temporarily once the Survivors reach the end of the tunnel (there's supplies at the end too). Cover the escape by lighting the tunnel on fire. Go up the stairs and then enter the Safe Room (it's beyond the little room, it can't be missed!).

Act 3: The Port(top)


Exit the Safe Room and head up the flights of stairs. After talking to Louis, Francis, and Zoey, head down the elevator. Looks like it's Scavenge time again!

Oh no! Poor Bill! His body's lying next to one of the bigger generators in the room! Someone should grab his M16 and avenge his death! Much like the Atrium, the Survivors must gather the Fuel Cans for the Generator in order to lower the bridge. This time, the other three are willing to provide cover fire, and even give out an item or two! Louis is manning the Machine Gun, while Francis and Zoey have laser-sighted Weapons. They might shout out if they want to give our heroes some goodies, so pay attention. Simply approach them and they'll throw something down.

Francis hates the South.

Notable locations are the Warehouse, the Resturaunt, and the back houses. They all have Fuel Cans, among other minor locations. There's also four Health Kits on the table next to the Generator, as well as some more Weapons on another table.

One time, Ellis' buddy Keith got a tatoo written "I'm a moron" on his forehead as part of a dare. He also made two hundred bucks off it. Ahem.

The bad news is, the Fuel Cans are much farther away, so it's even more so important to stick together. There's no need for a home base team since the Fuel Cans aren't ABOVE the Generator! There's also various supplies near the Fuel Cans. Some of the Fuel Cans are still located above the various streets, so it wouldn't hurt to toss them down to ground level to save a bit of time.

More bad news! The second Tank wave consists of TWO Tanks! Fortunately, the big three are willing to take it down too, so return back to base when the Tank arrives!

When enough Cans are collected, head to the bridge as it lowers. Then run back to the car and wave goodbye to the familiar threesome!

Dark Carnival
darkcarnival.png
Tagline: You must be this tall...TO DIE!
Objective: Reach the concert and set up the rock show for a helicopter rescue
Location: Whispering Oaks Amusement Park
Uncommon Infected: Clowns
Setting: Amusement Park
Rescue Vehicle: Helicopter

Dark Carnival(top)


Thought Dead Center was hard? Dark Carnival's even harder! With all the Infected roaming the place, the Survivors must do what they can to break through! Not even Moustachio (the park's mascot) can help the Survivors!

Act 1: The Highway(top)


Grab the supplies and then head on towards the cars on the highway when everyone's prepared. Whispering Oaks is where the Survivors are headed, so hop on top of the cars and navigate through. There's usually something cool in the truck ahead. These cars go on the road for miles (or, kilometres)!

Go around the bus and the truck by heading left. Follow the off-ramp (but check the road in front of the blocked bridge for supplies). The off-ramp leads to a humvee with weapons and an Ammo Cache beside it. Follow the road that it's on, leading under the bridge.

Either head up left before crossing the second bridge or head right after going under aforementioned bridge. Either way, the best way forward is to head up onto the second bridge. From there, the Survivors can board the billboard, which has a Hunting Rifle on it. Jump off the billboard onto the roof of the kitchen quarters.

There's another weapon on this roof. Examine the rooms of this building, as they WILL contain various supplies. When all the rooms have been peeked, head to the two-story motel.

Check every single room in the motel, including their bathrooms for more and more supplies! The room in the corner of the second building is broken, but will likely contain something sweet, like a Chainsaw or a Health Pack. Avoid the parking lot, and keep an eye out for any Infected hoping to force the Survivors towards that Alarm Car! There's also the pool too.

Eventually, the Survivors will reach a fence, blocking the first floor. To get past it, head through the rooms to the right on the second floor; they lead to the other end of the fence.

When all of the rooms on this end have been explored, follow the stone road to a hill. The campsite on the lower end of this hill is home to (more) supplies.

Time to slide down the hill! Don't worry, the Survivors won't take any damage from this fall! Try landing on the flat areas, where supplies usually lay. Make sure everyone slides down before a Hunter/Smoker/Charger/Jockey ambushes the last guy.

Upon reaching the valley, advance right, and keep straight. Eyes out for supplies, and avoid the water (it's not toxic, but it will certainly slow down the Survivors). There's a hill leading upward to the left of this river. The Infected will likely pop up from behind the plants. There's also an outhouse near the river.

There it is, Whispering Oaks! Check the truck, then advance towards the trailer behind the Alarm Car. Make a run for the Safe Room!

Act 2: The Fairgrounds(top)


Gather the weapons and then head on out. The gates are to the right. Pass them and search the ticket booths. The trailer to the right also contains valuable items. Other places of interest in this area include the bathrooms to the left of the central stall, and the kitchen to the extreme left.

There's also a minigame at the far end of this region. A shooting gallery that functions with REAL guns. Pick up the weapons on the picnic table nearby and use them on this game if the Survivors have the time. Automatic Weapons are effective here.

To play this game, the Survivors must shoot at thieves and Moustachios, and not at Lil' Peanut (despite how much we hate him!). Gnome Chompski is rewarded to whoever gets 750 points here! Like any Explosive Can, he needs to be carried and whoever carries him cannot fire.

Keep moving among the tents. To the right is a building, so enter it. There are supplies in the rooms of this building. The exit is on the other side. Just keep following the path.

There are weapons under the tent. Collect them and follow the road. We've reached Kiddieland! Settle down Ellis. Start exploring this juvenile land by heading right, and checking the picnic tables. Then head into the two washrooms. Advance towards the left side of this area and take a look inside the kitchen.

The alley near the kitchen is the way to go. Check the truck to the left and the storage room to the left after turning right. Ahead is a room with a First Aid Station, Weapons, and an Ammo Cache. Go up the stairs and up the ladder to continue.

On the roof, there's a small room to the left at the back end. It contains Weapons and other useful devices. Go up the stairs and then slide down the slide (or go down the stairs, whichever's closer). There's another flight of stairs at ground level, leading towards the other end of the noticeable fence.

After going up the stairs, head into the room to the left to find more Weapons, more Ammo, and a First Aid Station. Make use of all of the items here, because the Survivors will need it!

Jump down onto the cement. There's a room in the building behind. With luck, the Survivors will find a Chainsaw or something.

Head to the Merry-Go-Round. See that switch on the wall? Left 4 Dead mechanics dictate that the Merry-Go-Round is noisy, and that this switch activates it. Flip the switch, and the gates will open! Rush around the ride to the other side and flip the switch on that end to stop the ride! Infected will be rushing from every end, so use Melee Weapons or Shotguns to carve through! The end of this level is located farther behind the termination switch, within the Tunnel of Love!

A Pipe Bomb or Bile Bomb can keep the Infected at bay while the Survivors make a run for the Safe Room. Jump over the line ropes and dive in! Or they could wait for the Infected to stop and then walk casually there.

Here's a unique way of doing this by Julldar:

"Get one Survivor to get attacked by a Boomer, and the rest can just go through the Horde without as much resistance. It's not ALWAYS doable, but if it is, it becomes very easy afterwards."

Act 3: The Coaster(top)


Tunnel of Love? Why not a Haunted House Ride? Never mind.

Collect any necessary equipment and then exit the Safe Room of love. Go up and down the ramps of love accordingly and then notice the Tunnel of Love's river. There's always a Melee Weapon of love inside the ticket booth of love to the left. In the Tunnel of Love, be sure to check ALL the rooms with pictures of love in them, even if supplies of love seldom appear in them.

Eventually, the Survivors will come across some doors or vents leading to some plumbing rooms of love. There's bound to be supplies of love in these rooms somewhere.

Did Ellis talk about the time where Keith almost got himself drowned in the tunnel of love, despite the shallowness of the water? His girl could have helped him, but she didn't want to get wet. Ahem.

Nearby is the maintenance room of love, to the left. Head in there since the river of love is blocked by a gate of love. Go up the stairs (there may be a gun of love in the corner) and walk on the catwalks of love.

The storage room of love often contains another gun and some other supplies of love. Exit through the door towards the vents of love.

There's a hole of love in the floor, so go down there (a Pipe Bomb or Molotov of love can flush out the Infected below). Drop down (make sure nobody is left behind!) and then keep following the river of love again. The exit is to the right, so ditch the Tunnel of Love along with these lame puns (of love).

There's a few Weapons in this room. Collect them if necessary. Head to the building directly across. It has a First Aid Station, filled with Pills (or hopefully, Medkits!). When the building's clear head out and see the Screaming Oak Roller Coaster! Before going over the fence towards the ride, check the nearby truck for anything interesting (Ammo Packs, Weapons, etc).

When everyone's over the fence, head towards the ride entrance and get ready. Whenever prepared, hit the switch and watch the Screaming Oak zoom across its tracks (don't worry, it only does one circuit). Once the gate opens, move!

Did Ellis talk about the time he and Keith snuck a paintball gun onto a roller coaster in an attempt to invent a sport? Ahem.

Careful on these tracks! A Charger, Smoker, or Jockey could easily ruin things here! A Spitter can also deny access across, so keep an eye on them too! Grenades are especially useful here, as they draw the Hordes away. Chainsaws are also insanely effective. If the Survivors happen to fall off the track, try to locate a ladder leading back to the track.

One time, Ellis' buddy Keith snuck on a roller coaster, and fell off on the tracks. Because he snuck on for free, the staff refused to help him, and he had to dodge for approximately twenty minutes. Ahem.

There's a steep drop on the track, so don't run too fast to prevent any accidents. There's also an Ammo Cache next to the lowest portion of this track. Go up the ramp and through the tunnel towards the station. Just keep focusing on turning off the switch on the other station of the ride!

If not everyone makes it to the station, keep covering fire to whoever did. When all the Infected have been destroyed, go over the bridge towards the Safe House. Whew!

Act 4: The Barns(top)


Grab some gear and head on out after shooting up some Infected outside. This area is relatively open, and there are two ways of entering the next; in between the tents or through the eating shack.

There's Moustachio's strength tester! The Survivors can try on their own, they will never be able to outdo Moustachio without being healthy and without having Adrenaline benefits. Aim carefully at the red block to ring the bell. Whoever broke the tester gets the according Achievement. Beware! Breaking this machine will attract the Horde!

Ellis and Keith once tried to do bumper cars with lawn mowers. Keith got hurt by his own lawn mower. Ahem.

Cut through the bumper cars and exit on the other side. The entrance to the stadium (and the exit of this level) is located on the other end of the fence. Go towards the tents in this area. If there's a Witch in the line-up, try to get her out of there (and if there's a Tank, try to get its attention!).

Another Moustachio game. This one involves the Survivors hitting Moustachio moles. Pistols are a good weapon to use here. Just keep "inserting tokens" until 42 Moustachio moles have been hit. The entire group will obtain the Achievement. The celebratory noises made by the machine also attract the Horde. Check the nearby buildings and tents for supplies.

Get into the barns and go through the doors through more barns. Some may have ladders that lead to supplies. The last barn contains Weapons and the exit. Climb on top of the hay and navigate across the barn rooftops (walk on the ladders to get over them). The Survivors can go back by going off the sides of the rooftops.

Hop down at the end. There may be some Health Kits here if the Survivors are lucky. Turn right and then climb the scaffoldings. There's an Ammo Cache here. The Hordes will be alerted forever once the Ticket Gate's button is hit, so be prepared! There are a few Gas Cans littered here.

The scaffolding itself is a formidable place to hold out until the Gate opens. Destroy any Spitter, Smoker, or Jockey in sight! When the Gate is open, make a run through it!

Molotovs, Chainsaws, and Incendiary Ammo are the Survivors' most valuable assets in this frantic hour! A Molotov can be thrown at the back to prevent Infected pursuits. A Pipe Bomb or Bile Bomb can also be thrown to repel the Common Infected.

Hop over the fences and dash into the Safe Room! Hurry!

Act 5: The Concert(top)


Recover from the last level's escapade, and then head on out. The hallway leading to the stadium is fairly linear, with bathrooms on the sides on the way (they contain supplies). Upon reaching the stadium, the area's filled with Infected! A Pipe Bomb can flush them all out.

Survey the scenery. There's Health Kits located in a First Aid Station at the top of the central bleachers or on the stage, and there's Weapons and an Ammo Cache on the stage or at the bottom of the central bleachers. There's various Grenades on the equipment boxes, and some Adrenaline Shots and Pills scattered on both of the scaffolding towers and near the DJ equipment. A Sniper Rifle is always standing at the top of the higher tower. Several Guitars are available for use on the stage, and there are a few Defibrillators on both towers. A bunch of Fireworks are in some boxes next to the central bleachers (they act like Gas Cans), and some actual Gas Cans near the ends of the stadium.

Whew! Think this is a godsend? The Survivors will need it, as the fighting space is very open! Grab any gear that's necessary, and the find a hiding spot. The stage, the light controls, and the corners at the bleachers are among some places. When everyone's ready, turn on the lights and initiate the music! Feel free to scream into the microphone too.

Ellis and Keith tried to make their own fireworks. It didn't end well, since Keith suffered severe third-degree burns on his skin. Later, he tried to deep fry a turkey. He suffered third-degree burns on existing burns. Ahem.

Here they come! When on the stage, there's a button next to the microphone that activates the pyrotechnics, lighting any Infected on fire that's stupid enough to run through them. Beware of any Infected making a sneak attack from the roof of the stage, or from the windows next to the bleachers.

That's one bad Tank! Focus fire on it! From Fireworks to Molotovs, just do anything that will hinder its process! When the Tank and the guitar solo have ended, another wave of Infected will press the attack! Repeat the process to both the Infected and the Tank. In the middle of the break, feel free to use a Medkit to recover.

The helicopter's here! Pay attention to where it flies. If it appeared to the left, it will head to the right bleachers (assuming the Survivors are looking at this from the stage). If it appeared to the right, it will head to the left bleachers. In other words, the helicopter will ALWAYS land at the opposite end of where it comes from. Get on top of the bleachers and hop onto the helicopter!

Swamp Fever
swampfever.jpg
Tagline: The only cure is dying.
Objective: Carve through the swamps to a plantation house where a boat is coming to the resuce.
Location: Village En Marais
Uncommon Infected: Mud Men
Setting: Swamps
Rescue Vehicle: Virgil's fishing boat.

Swamp Fever(top)


Since this campaign only contains Stationary Crescendo Events, Left 4 Dead 1 players will feel most at home here. There's a lot of water here, imparing movement throughout this level. This campaign is also home to a lot of Ammo Packs and Grenade Launchers.

Act 1: Plank Country(top)


Nick shot the pilot, and now the Survivors need to find their way out of the swamps. Collect the gear inside the boxcar and then head on out. There's supplies near the gas station and the garage. There's also a road leading to a village.

The various buildings in the village will contain precious supplies, such as Ammo Packs, Defibrillators, and Consumables. The Survivors might find a Grenade Launcher or a Chainsaw if they're lucky. In the cookhouse is a Jukebox. The Survivors can listen to it if they want, but they need to keep on moving.

The town ends at the river, and the only way across it is on the River Raft. On the other end. Know what this means?

Get prepared at the docks and then hit the switch. There's bound to be a gun or two on the picnic tables. The Hordes of Zombies will come after the Survivors here until the Survivors board the Raft! When the Raft arrives, waste no time on hopping in!

After a bit of chit-chat, walk out of the Raft onto the planks. The planks are a good place to walk on, as the water will certainly slow down the Survivors. The planks lead left or right. Both paths lead to areas containing supplies (a shack to the left and a picnic plateau to the right). There's another building on the way containing even more supplies just before the fork.

When the two paths converge, they lead to a covered section of the bridge with a Hunting Rifle and a few other interesting things. Go down the stairs. The planks lead to the right, so walk on them (or cross the disgusting waters).

Did Ellis mention that Keith tried to get at a few gators for fun? That didn't end well, though. Ahem.

The path to the Safe Room (inside a pipe) is non-linear, but isn't too easy to get lost in. It has a light above its entrance. There may be a Grenade or two near some trees as well.

Act 2: The Swamp(top)


Grab the items inside the tunnel and the exit into the water. The Survivors will have to traverse through this yucky region, and will also have to deal with groups of Infected (less if they throw a Pipe Bomb out there). There's also the Mudmen lurking around the waters.

At the end of the pond is a boat containing lucious supplies. It's also near a path through the swamp. Head towards the sunlight and stay on the ground; nobody likes to get wet with their clothes on (and don't even think about stripping nude!).

There's a dead parachutist near here, along with the remains of a shack. Both contain some supplies. On the way is also a dock, containing more supplies.

Eventually, the Survivors will reached a crashed plane, with Tier 2 Weapons and various other goodies inside (if it can be called that). The emergency exit leading to the other end of the swamp will trigger an alarm.

Either the elevated wing of the plane or near one of the seats is a good place to hold out. The Infected will come from both ends of the plane. Try not to jump off the wing of the plane; it's not easy to get back.

There are multiple ways to get through the swamp from here, but on the way, the Survivors should encounter a dock, a ground-level shack, the remains of a shack, and a shack underwater, all of them containing valuable supplies. Near the water shack is the shores to some land and the road.

The humvee to the left on the road also has more supplies next to it. Follow the road and then head right when the road is blocked. The Safe House is just ahead. Avoid the forest to the right and head inside. Doesn't look like anybody's home...

Act 3: The Shantytown(top)


Refuel and exit after flushing out the Zombies. Check every building in the village for supplies, then enter the building with the lantern on it (forward and left from the Saferoom). Exit on the other side after grabbing its contents. Ignore the dead cows in the field.

The path here is lit up by burning barrels and more lanterns. Be sure to examine EVERY SINGLE BUILDING in this area. The house to the right of the trailer in particular houses precious Supplies. Follow the boardwalk instead of crossing the waters for speed.

There's a point where the Survivors will have to go up the stairs on the boardwalk to some elevated planks. They lead to houses on the edges of cliffs. Each of these houses also (and predictably) contain some supplies. There's one house with a lit lantern on it; this is the way to the next area.

It also contains supplies more valuable than the ones in the other houses combined. Likely Health Kits, Defibrillators, and Weapons! Exit on the other side of this house and then follow the path (the one that's not full of trees). Head towards the light; there's a Hunting Rifle near the dead body. The path leads to another village; this one having a bunch of elevated shacks on top of waters.

Cross the planks leading to the shacks and cross through them. One of the planks needs to be lowered in order to cross. Unfortunately, it's rather rusty and noisy. Guess what happens next.

Try to cross the plank as soon as possible and try to hold out in one of the shacks. It's possible to get on top of the roof when the plank is lowering. The shacks will contain Propane Tanks and Gas Cans, so throw them out before somebody accidentally shoots them! Watch out for Infected climbing out of the waters, and keep an eye out for Spitters, Chargers, and Smokers trying to ruin the fun!

Ellis forgot to talk about the time Keith tried to build a shack with mud and no wood. Ahem.

Cross the shacks and exit to the landmass on the other end. It leads to the Safe Room, elevated in a building. Go up the stairs and head inside.

Act 4: The Plantation(top)


Make use of all the supplies in this Safe Room and then exit into the sunlight. Witches here will still think it's night time. Clear the woods of Infected, and head to the town. Each of the town's buildings contain supplies, but watch out for crafty Special Infected taking advantage of the Survivors' greed.

Follow the road leading to the plantation building. Take advantage of the back yard's open field and use a Pipe Bomb or something to lure any Hordes here. Go up the ladder leading to a window to enter the plantation chateau.

What a desolate building! But somebody forgot a few supplies; namely Grenades on the cabinet. There's also Weapons and Medkits in the front yard (on the tables or near the hedges). An apparently poorly placed Machine Gun is on the front deck, overviewing the front yard (it's not as useful as the Survivors will think it is). There's also a radio next to the door of the front yard.

Speak to the radio. Why hello Virgil! Good to hear from someone for, well, however long it was to get through this campaign! Although it's rude to keep someone waiting, don't answer him again until the Survivors have a game plan.

Usually the best place to fight is at the stairwell of the chateau. Others are some of the dead-end rooms on the first floor. Another is in the front yards directly in front of the gate. When ready, answer Virgil (someone can use the Machine Gun to cover the caller's run to the others, and then ditch the weapon if the Survivors are hiding in the chateau).

Yikes! The Infected are coming from all sorts of directions! Just keep fighting and fighting and fighting! Take out any Spitters on sight! When the chaos reaches an intermission, a Tank will arrive! Shoot the crap out of the Tank before he can inflict harm on our heroes. Use any Medkits and gather Ammo in the aftermath if necessary.

And another wave of Zombies attacks. Repeat the first step of the previous paragraph. After this, there will be a Tank to fight. Kill it, and...

There's another Tank?! Try not to get caught off guard! Work together to destroy this second monstrosity! Try to recover from this disaster and head to the yard door.

Kaboom! Somehow the door exploded and now the Survivors must head to the dock to reach Virgil before the Infected catch up! Jump on the Boat!



Hard Rain
hardrain.jpg
Tagline: Come Hell and high water
Objective: Get some gas for Virgil's boat, but be careful on the way back; a little rain may become a terrifying storm any second.
Location: Ducatel
Uncommon Infected: Worker Infected
Setting: Suburbs, Hurricane.
Rescue Vehicle: Virgil's fishing boat.

Hard Rain(top)



Ever notice how remembering environments are not really important except for writers like me? Now ordinary players must remember environments here, as this brutal campaign forces the Survivors to trek back to where they started! Oh, and there's also the infamous Witch-infested mill...

Act 1: The Milltown(top)


No gun bag, no problem! This is all part of the "Director's" plan! Grab a Melee Weapon (or stick with the P220) and then head into the Burger Tank restaurant.

Collect the two Health Kits in the First Aid Station, as well as two more Health Kits on the counter from the group of four (or save some for the Finale). There's also Grenades on the same counter; a Pipe Bomb can get rid of all these pesky Infected! Grab the guns on the table (Bots will ALWAYS take the Hunting Rifle) and then exit the building.

Head to the nearby gas station. No gas, as expected. The only other gas station in this district is beyond the local sugar mill.

Go up the ramp over the fence and then climb onto the trailer and hop down on the other end. And now it's raining. Don't mind the Bots somehow getting their hands on better Weapons; this is normal (this is actually a bug; the Bots will grab some guns from within the Safe Room that's meant for a level later on. Go idle in order to do the same).

Feels like a daytime Death Toll doesn't it? What? Never mind. Explore all the buildings in the neighbourhood (but if the Survivors are at full capacity, save the supplies). There's a playground up ahead. Beyond that playground are two buildings, one of them being under construction. There's additional weapons in the complete building (they're in the first floor washroom), and there might be an Ammo Pack or Chainsaw on top of the site. Keep advancing through the neighbourhood.

There's an ambulance on the street, often containing some medical supplies. There's even more weapons in the house to the right of the ambulance (there's a hole in the building). Up ahead is a grage sale (with Weapons for only $5.99, but they're free anyway!). There's bound to be Tier 2 Weaponry in one of the aforementioned areas, so keep a lookout! Keep searching in every building that can be opened. There's also a treehouse with a Hunting Rifle in it.

Keep cutting through the houses until the Survivors reach a huge warehouse with a Safe Room in it. It's nice to spare the supplies in the buildings near it. Throughout the Campaign, if there's supplies in the buildings that the Survivors don't yet need, save them and remember where they are.

Think of this like the Hard Rain Finale, only in the daylight. There's no water to be found. However, the Rooftop is still the best place to fight. Molotovs will become more effecient versus Tanks with the water gone. Be sure to collect all the Explosive Cans to ensure maximum success. The Infected will climb up to the Rooftop through the same paths.

There's Fuel Cans on both ends from the playground's Generator. Try to throw down the Fuel Cans from the buildings to save time. Consider tossing the Cans over the fences to save time. Just remember to insert the Fuel into the Generator before it's too late!


Act 2: The Sugar Mill(top)


Wowzers! That's a lot of supplies. First off, BE SURE TO USE THE HEALTH KITS IN THE FIRST AID STATION FIRST BEFORE TAKING THE ONES ON THE TABLE. Unlike the Health Kits on the table, the ones in the First Aid Station often get replaced by more. Once everybody has a decent weapon, open the Safe Room.

Check the room to the right. Although rare, it may contain an Ammo Pack or something. Exit this building and fight the wandering Infected idling around the entrance to the sugar mill.

Enter the large building and check each of the little rooms for supplies (if full up, remember where these supplies are at). Exit on the other end and notice the rain getting harsher and harsher. Enter the building through the open room. There might be something of interest on the table.

Head through the open passage. A Witch is usually wandering around here, so try to avoid her. The rooms to the right contain a few lockers, vending machines, and, more importantly, Consumables! Yeah! Well, if the Survivors are not interested in using them now, they can save 'em for later.

Head to the wall, then make a u-turn around the wall to the left. There may be another Witch around this region. There's also a shack, that could contain more items of interest. Go up the ramp and enter the generator room.

Why couldn't Witches like sulfur instead? Why couldn't the Survivors enjoy the smell of sugar instead of watching out for the immense amount of Witches? And why couldn't Tanks be repelled by sugar? Oh dear. Excuse me.

There's a room on top of the catwalks next to the generator often containing more Weapons, and more supplies (if there's a Witch in there, wait for her to wander herself out and pass through). In order to get there, simply hop onto the parts of the generator to get on top of the catwalks. There's also a small hard-to-notice room with lockers and supplies in it on the other end of the generator. No matter how good one's CR0WNING skills are; it's still a good idea to politely let a Witch alone, especially here.

Exit this area to a field with puddles and silos. The trailer next to them also contains some valuable stuff (Weapons, Grenades, etc). Enter the large unfinished site.

It's dark in here. Go up the stairs and check each floor for supplies (this is even more important if the Survivors had some unfortunate encounters with the Witches). The only way down to the cane fields is down the noisy Elevator.

Get ready, and get set when the Elevator ascends to this floor. The Infected will come by to say hello, so fight them all off until the Elevator arrives! Most will be coming from the stairs or from the cane fields, but some will climb up the pipes! Shoot them before they can reach the Survivors! When the Elevator's here, get in (unless there's a Spitter around; shoot her first).

Dum de dum, the Elevator's bringing the Survivors down to the cane field. Examine the shack nearby for supplies (it's quite important for Survivors who have suffered through the Elevator fight). Then head into the cane field. Follow the pipe until it ends.

More Witches? Will the sadism never end? Be careful as the Survivors trek through the cane field; the Witches are not easy to spot in the midst of the agriculture. Ears out for the telltale music. Or just run towards the sign and pray.

Whew! Made it out alive? Head into the gas station and into the Safe Room!

Act 3: Mill Escape(top)


Recharge with whatever's inside the Safe Room. Everyone's already carrying a Fuel Can on their backs, so all the Survivors have to do is to return to the Burger Tank Restaurant. Doesn't sound too hard, does it?

Go out and clear out the Infected. The Storm will really hit here, and the Infected will arrive! Shoot them all and stick together! Whenever the Storm booms, the Infected will usually attack! Cross the cane field.

Luckily, the rain drove most of the Witches away, and the ones who didn't leave are stationary. Trek through the field and try to find the pipe. Then board the elevator. Try to go through the part of the field that the Survivors didn't go through before, as there may be Health Kits lying near the crops.

No Hordes this time. Head down the stairs and reach the Trailer to refuel on Ammo. Climb onto the silos and cross them towards the generator room. Land on the catwalks and head into the room with the supplies in it.

Exit through the catwalks. Try to stay on the pipes and avoid the water. Check the trailer and the vending machine room to reuse supplies left behind. Cross the pipes above and try to enter the big building from here (or climb the ladder to avoid any risks of falling).

The second floor of this building is a place where the Survivors haven't reached on their first trip here (or maybe they did and they went back for some reason). Check the rooms on both of the floors before making a run to the Safe Room!

Act 4: Return to Town (top)


Take everything the Survivors can get their hands on in this Safe Room; they won't be coming back. Open the Safe Room door and head towards the roof of the nearby building.

The entire town's flooded! Stay on the high ground to maintain a good travelling velocity (speed). Check each of the open buildings for supplies left behind and keep going through the waters if necessary. Go through the various checkpoints (the garage sale, the treehouse, and the playground). The path is fairly linear here, albeit flooded and foggy. If the Survivors left any Supplies from the trek through the Milltown, search the buildings for some supplies (especially the ones with Weapons).

If a Tank is every encountered here, try to get onto high ground and shoot it before he can toss a vehicle onto an unfortunate Survivor! A Molotov still works on the water, strangely. The Survivors will likely run out of Ammo fast, so remember which buildings contain the Weapons.

Lights can also guide the Survivors, as the lights on the buildings somehow came on during this time. There's a Safe Room in one of the buildings (not accessible before). Enter it, quickly!

Act 5: Town Escape(top)


Take everything from this building and then exit the Safe Room. Cross the ramp over the fence and head straight to the Burger Tank.

Whatever remained in the Burger Tank Restaurant is still here, so grab some gear and then head to the roof. The switch to activate the sign to signal Virgil is on the roof. The roof itself is by far the best place to fend off the Infected in a traditional Finale fashion. The bad news is, there's only weak guns that were left behind in the start of this Campaign inside! The Survivors had better packed their best Weapons!

Activate the sign and fight off the bad guys! Snipers can easily spot Smokers and Spitters from this view, and the Infected are fairly easy to pick off. There's also a few consumables on the roof, and there's a hole leading to the rest of the supplies in the restaurant. Enter the Tank, then another horde, then another Tank. For the Tanks, they'll usually enter through where the Survivors came from. Shoot him down before he can get to the building! Watch out for any crafty Special Infected coming to ruin the battle!

Virgil's here! He's here! Get out of the building and make a beeline for the docks, where his boat is waiting. Hop on in before the Tank can toss the nearby van at the Survivors, killing them instantly!


The Parish
TheParish.jpg
Tagline: This time it all goes south.
Objective: Fight through zombie-infested New Orleans to the bridge, where the military has a chopper waiting.
Location: Bienville
Uncommon Infected: Riot Infected
Setting: Urban
Rescue Vehicle: Rescue Helicopter

The Parish(top)



It's come to this. The big easy. The rescue site is on the other end of this city, but the military has something other than evacuation on their minds...

Act 1: The Waterfront(top)


So long Virgil! Take the items from the table and then go up the ramp leading to the town. Flush out the Infected on the roads, then cross through the hole in the wall straight ahead.

There's even more Zombies on the other road. The road itself is blocked, so go up the ramp and enter the room to the right; it contains a few more Weapons. Hop down on the other end of the blockade and head into the tavern.

There's a Jukebox here, and maybe a door leading to the yards. Other ways into the yard is through the alley near the road ahead, or over a fence. One or two of these ways are usually blocked. There's also a Pistol at the end of the sidewalk.

Enter the yard and head into the white building's kitchen. There's another Weapon on the counter, as well as numerous Frying Pans. There's absolutely nothing in the freezer or the washrooms (except for possible replacement Survivors). Exit the restaurant and avoid the Alarm Car right in front of the sidewalk. The Safe Room is right next to the riot fence.

Act 2: The Park(top)


Feel free to read the graffiti on the walls and then exit the Safe Room. A Pipe Bomb can easily kill off the Infected lurking in the plaza. There's a humvee with items in its trunk and to its side. Go up the stairs and enter the park.

There's three ways to get through the park, all of them open and all of them containing some sort of Weapon. There's the tea house to the left, the hedge field to the centre, and the washrooms to the right. Try to reach all of them to gain more and more supplies. Exit on the other end.

Follow the road and head to the tent. There's always two Health Kits here. Enter the alley and try to cross it before a Charger can bowl through. On the other end is what used to be a queue.

A bunch of Weapons are on the table, and there's another one next to a door on the left sidewalk. Grenades can be found near the luggage piles. Enter the trailer.

Warning: Alarm will sound if door is opened. That's a decent reason why there are so many Consumables on the table. When everyone's prepared (be sure to use all the supplies provided on the table), head on out (the Alarm will actually trigger when one Survivor steps outside). The button to turn off the Alarm is located on a construction site in the middle of the plaza.

Rush through the lanes and navigate through the maze of fences. Beware of Chargers and Spitters taking advantage of this tight space. On the way to the scaffolding is a table containing a Weapon and a Consumable. Make use of them and continue towards the site.

Go up the ladders and shut off that Alarm ASAP. Fight off the remaining Zombies at the top of the scaffolding (there's a Scoped Rifle and some Melee Weapons on the top). When the area's clear, go down and check the bodies next to the bus station for some Grenades. Enter the bus station's entrance to the right.

Head on through (there's more Grenades within the station) and head into the parking lot with the buses in it. There's more Grenades lying around the sidewalks. Turn right and head straight for the Safe Room.

Act 3: The Cemetery(top)


Head on out and follow the supports of the freeway. There's often some supplies near the supports or near that camping bag over there. The Survivors should run into a small town.

Head into the far building. The first floor contains a Pistol (or maybe a Chainsaw). Go up the ramp and enter the second floor; it contains more Weapons, and more supplies. Follow the long balcony and hop down onto the bus, then hop down onto the side opposite of where the Survivors came in.

The road's blocked by a fence. Get around it to the left and take the supplies from the shelves. There's a trailer on the road often containing more valuable stuff. Notice the house with the stairs outside. It can be accessed by going straight through the hole in the fence, or through the unfinished building to the right.

Inside this building is even more supplies. Exit through the gap in the wall and make a 10-point landing onto the roof of the trailer. There's a lot of unfinished or desolate buildings in this neighbourhood...

Enter the building that looks the most complete (not including the previously mentioned building). The second floor has a room with supplies and a tally on the wall (if it isn't Zombies, I wouldn't want to know). Cut through the first floor and exit through yet another hole in a wall.

Feel free to think there's some supplies on top of the trailer to the right (some might be there). The way forward is left, however. Enter through the hole in the house and take all of the supplies from this building (there's often an Ammo Cache around here somewhere). Exit through another hole in a wall and onto the street.

Clear out the Infected walking around here and then enter the sewer. Don't worry, nobody is going to break their legs when they enter it. However, this is the perfect spot for a Spitter or Charger to severely weaken the Survivors, so don't waste time here. There's an Auto Shotgun (and maybe a Grenade Launcher) at the bottom of the hole.

Did Ellis talk about the time Keith fell through an open manhole? He became unconcious and got buried under pavement. Ahem.

Trek through the large, stinky sewer and climb up the ladder in the centre. Woah! That's a lot of Cars! To make things worse, some of them are rigged with Alarms! And to top it all off, it IS possible for a Tank to be waiting here!

There's a couple of Weapons (including Melee ones) behind, feel free to take them. Navigate carefully through the Impound Lot (Melee Weapons can help out a lot here). Identify which Cars are rigged (they have glowing lights) and pass through them quickly. There's sometimes supplies in the ticket booth. Should the Survivors, for any reason, set off one of the Alarms, find a position to fight, quickly! The Infected will come from the exit of the lot, and out of the sewer. A Chainsaw or a Molotov (or Gas Can) can be used to secure one of these choke-points.

Go up the ladder and onto the freeway.

WOOOOOOOOOOOOOOSSSHHHHH!

The path across the freeway is no more. Check the ambulance for supplies (usually Health Kits and Weapons), then head towards the gap in the road.

Clear out the Infected below and then jump down onto the pile of rubble. Check the shack at the bottom of the hill for more Weapons. Enter the graveyard (at least the Infected aren't actually undead!).

Here's where it gets a bit inconvinient for writers like me. The path through the graveyard varies due to the fences and tombs changing between games. The path is still linear, and regardless of what path they take, the Survivors should search every nook and cranny for supplies. There's a lot of Machetes in this forsaken field.

Ellis' friend Keith lived in a Graveyard for a year, after he got kicked out of his house. The only ghost he claimed he saw was one who robbed him. It might have been a bum. Ahem.

Eventually, the Survivors will reach the exit out of the cemetery. Head onto the road (check the truck at the end of the road for more supplies) and then go downward.

The Safe Room is inside the resturaunt's storage room. The resturaunt itself may contain Health Kits outside the Safe Room.

Act 4: The Quarter(top)


Kaboom! The military's not looking for Survivors any more! Don't worry though, according to the climatic ending policy, none of the bombs will actually hit the Survivors on their way out of this level.

Did Ellis talk about the time Keith got bombed while he was camping? He was likely camping in a bombing range; he didn't bother reading signs. Ahem.

Grab some guns and then head into the yard with the fountain. After exploring the nearby buildings, head to the condo on the opposite end of this yard. Go up the stairs and check the second floor for Weapons (they're hard to miss).

At the top of the balcony is a road. Feel free to pick off every single Infected on it (or use a Pipe Bomb), then hop down on the road. Check all the open doors on this street. The one at the far end leads to the rest of the level.

Check the tavern's tables for goodies, and enter the bar. Go up the stairs and across the billiards tables (checking for supplies on the way), and check the room to the left (more Weapons).

Hop down onto the boxes. Make sure everybody makes it down safely. Head on out and cross through the alley. Enter the building and up the stairs. If a Tank appears here, get back out to even the playing odds.

Collect the supplies on the second floor (and use the Ammo Cache), then go onto more balconies and then hop down onto that black roof over there.

The only way to get across to the other buildings on the opposite end is to bring the Float in the yard across (how convinient for it to have some scaffoldings the right height on top of it!). There's a pair of Molotovs on the scaffoldings on the dark roof. Good thing this Float's here-

What do you mean it's not always Marti Gras in New Orleans? Well, I suppose it's like accusing Canadians of saying "Eh" after every sentence (morons).

Contrary to popular belief, the dark roof is a terrible place to hold out while the Float makes its way across. Instead, head to the stairwell connecting the lower balconies to the ground. A single Molotov can easily cover the ground next to the stairwell. When the Float stops, head across (watch out for Smokers on the rooftops!).

Check the rooms and then go down the stairs. Check THESE rooms and then head outside. Stroll across the alley and head into the building. There's a First Aid Station here, and a couple of Weapons on the counter. Head across this lane and enter the building on the opposite end (there's often supplies in the rooms to the left).

Into this condo. Explore all the rooms in this building before going out onto the porch of the second floor (I once found a Health Kit and a Grenade Launcher in one of these rooms!).

Hop down onto the alley and use the Ammo Cache. The Survivors are almost there! Just cross the alley and to the parking lot. Feel free to take a look in the rooms of the nearby building. Head towards the freeway and then turn right. The Safe Room is straight ahead. Try to avoid the Car Alarms in this lot.

Act 5: The Bridge(top)


This is it. The final showdown. There's a good reason for there to be this many Health Kits in one Safe Room. Use as many Health Kits as possible while still keeping a total of four on hand. Do the same with all the other supplies.

Head to the outdoors and answer the radio next to the dead body. The last helicopter out of here is on the other end of the bridge. Get ready to cross the Table Bridge, it's going to be a wild ride!

Activate the switch to bring down the Bridge and then get across! Pick one end of the Bridge to stay together on (left is usually the safest for now). Avoid the gaps in the Bridge! As with all Moving Crescendos, Melee Weapons can help significantly.

There's a bunch of Weapons next to the 18-wheeler. The benefits of Adrenaline can really help out here. Go up the "ramp". There's an ambulance behind the upper floor of the ramp containing Pills and Adrenaline; use them. Keep crossing the Bridge! Hop down onto the vehicles and keep moving forward!

Yikes! A Tank here of all places?! Stick to the scaffolding to avoid being crushed by a tossed Car! Keep filling up that Tank with lead! There's a truck with more precious supplies in it.

To get past this next obstacle, climb up the tanker truck and then hop to the elevated portion of the broken Bridge. Try not to be disoriented by the slanted part of the Bridge.

The Survivors are nearly there! Hop down the trucks and cross the linear path. There's an abundance of Pipe Bombs here; use them to fend off the Infected while everyone heads to the helipad! Avoid the Tank that's roaming around in this region. Ignore the stupid Machine Gun and make a beeline through the path leading to the helipad. Board the Helicopter and watch the spectacular explosion of the Bridge! Yahoo!

Cold Stream
coldstream.jpg
Tagline: None.
Objective: Battle through the water flow, and across the bridge towards the extraction zone located in the woods.
Location: Saxton Woods.
Uncommon Infected: Mud Men, Riot Infected.
Setting: Jungle
Rescue Vehicle: Rescue Helicopter

Cold Stream(top)


A fan-made Campaign under official supervision. What if the Survivors weren't finished in The Parish?

Act 1: Alpine Creek(top)


The Survivors find themselves in the middle of the forest. They are currently waiting on the rocks on the riverbed. Weapons are scarce in this level, so be careful!

After taking the essentials, follow the flow, underneath the rocks. Eventually, this will lead the Survivors to a dead-end, but don't panic. There's a house on rickety supports to the left, on the ridge. Watch out for Special Infected on the ridges! Go up the stairs leading into the shack. There's plenty of additional Pistols and an Ammo Cache here, among other things.

Climb the left ridge and head down the bridge leading to the lands below. Ahead of this are two houses, the one on the left containing another Ammo Cache and a Hunting Rifle. When done searching that house, enter the other. Search it and get past the structure (either by hopping through the window or going around the place).

Ahead is a chasm, and the only way across is on the tree stem. Walk carefully across it. The Safe Room is just beyond that Hatch.

Open the Hatch wide enough in order to get in (hold the Action Key to open it slowly). Beware of the various Infected attacking at this very moment! Don't be afraid to stop opening and fight in self-defence! When all is clear, head down the hatch and enter the Safe Room dead ahead!

Act 2: South Pine Stream(top)


Here, the Survivors must continue following the water flow. There are a lot of nasty obstacles between this level's Safe Rooms, so be on guard.

Grab all the essential gear in the Safe room, then head out. Turn left and head out of the pipe (try to get out quickly, as the sun's glare certainly doesn't help!). There's a bundle of powerful Guns in the boxes, and another Magnum Pistol on the rocks. Continue following the path provided by the beautiful water. Hop down the cliff.

RUBMLERUBMBLERUMBLE

What's that? Watch out for the gigantic boulder being flung on the river! Tank! Shoot it, and avoid the boulder as much as possible (treat it like a Car). When the Tank has been slain, go up the scaffolding leading up towards where the Tank came from.

There's a few Packs here, and some more Guns! Grab them if necessary, and follow the road. Since there's so many vehicles parked on this road, they may be blocking the way. Keep going until the Survivors can no longer advance on the road (when they reach the bus and the truck planted inconviniently sideways).

At this point, go back on the creek to the left. The humvee here will likely contain something special. Follow the creek until the Survivors reach the crashed helicopter (avoid the fires, it's possible to get trapped there!). Go up the steps back onto the road.

There's a Chainsaw in the small truck. Avoid the Alarm Car and hop onto the pickup truck, then onto the bus. This is the way to get over that fence ahead.

Explore the rest of the road. Again, it is blocked, this time by a tanker truck engulfed in flames. Near it, however, is an Ammo Cache, so make use of it. The Ambulance here may have a few Medical supplies. The Survivors can advance by hopping off the road through the gap in the bar (to the left).

Just follow the streams that lead beyond the flaming tanker (just keep following the water flow). Get on top of the dam by going up the ramps to the left. There's a Health Kit near the trees away from the dam.

On the dam's roads, check the area for a Health Kit, and other supplies. To get to the Safe Room, the Survivors must blow up the barrels next to the fence. Ensure that everybody is prepared.

The hordes of Infected are closing in, and they won't stop until the Survivors reach the Safe Room inside the hydraulic bunker! Dash through the gap in the gate, and head into the drain pipe. Try not to get too overwhelmed by the Zombies.

Looks like the main stream leads to a death trap! Avoid the waterfall and go through the door to the left (keep cutting through the Hordes). Head downwards towards the Safe Room.

Act 3: Memorial Bridge(top)


Things get precarious here! Hope the Survivors aren't afraid of heights!

Grab all the Supplies and head on outdoors. The Survivors must now get on top of that giant bridge. Go up the stairs to get to the top. Though the way across the giant river is to the right, go left. There's an Ammo Cache here. Head to the other end of the bridge now.

There's many crashed vehicles on this road, including an Alarm Car. Avoid it. Keep navigating around and over the cars until the Survivors reach a tanker truck, where a few vehicles are blocking the way. There's an Ammo Cache in the truck, and the Survivors can climb on the tanker's ladder to get over the barrier.

Ahead is another tanker, one that is on fire and ready to explode! When ready, shoot at it.

Lots of zombies closing in! Fight to the death, and when it all seems quiet, walk carefully over the tiny planks. Ensure no Special Infected are around to jeopardize everything!

On this end of the road, hop onto the scaffolding to the right, and hop down to the lower scaffolding below (follow the arrow).

Head down the ladder. This will lead to the catwalks that will guide the Survivors down to the river. Follow it, making sure there are no Chargers in the path. Jump down to the water when low enough.

Head towards the building ahead. Climb the ladder onto the balcony, as there are some goodies the Survivors may need. Go back on the water and head up the hill. Check out the building adjacent to the balcony inside, and then head to the parking lot.

KABOOM. A car from above just crashed into a car below, causing a massive explosion!

Fight off the living dead, then advance through the quite-linear path in the car lot. There's an Ammo Cache in the booth. The Safe Room isn't far away. Pray there aren't any Tanks on the way!

Act 4: Cuthroat Creek(top)


When everyone is good to go, answer the radio (get everyone near it for good measure). Then head outside.

Check the nearby building for extra Supplies, then advance through the forest. Ahead is the creek, and it will guide the Survivors to the extraction point.

Continue to rush through the creek. Slay any Infected along the way (kill the Special Infected hiding above the ridges first) and ignore the mist. At the end of this creek is a waterfall. Jump down, and ensure that everybody gets down safely. Land on the water to prevent any injuries.

Make good use of the supplies here, the Survivors WILL need them! There's a Tank up ahead! Throw everything at it! Before going through the pipe further down the stream, go up the ridge and check the trees for supplies.

Jump over the log and carve away through the pipe. The fork in the road will mean little in the long run; they both lead to the same area. Either go up the ladder through the manhole or go up the stairs to the surface.

Check the nearby building for any supplies and head to the tower with the Helicopter planted on top of it. Make a dash through the maze in the evacuation site and head up the ladders and stairs near the tower. Hop on the chopper before the Tank gets here!
Mar 11, 2012