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    <title>Half-Life</title>
    <description>Half-Life</description>
    <pubDate>Thu, 20 Jun 2013 10:58:45 +0000</pubDate>
    <lastBuildDate>Thu, 20 Jun 2013 10:58:45 +0000</lastBuildDate>
    <generator>ValveTime.net | Valve News, Forums, Steam</generator>
    <link>http://www.valvetime.net/forums/half-life.5/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://www.valvetime.net/forums/half-life.5/index.rss"/>
    <item>
      <title>Video - Gravity Gun in real life</title>
      <description><![CDATA[<iframe width="533" height="300" src="http://www.youtube.com/embed/DjDvi-L8mA8?rel=0" frameborder="0" allowfullscreen></iframe><br />
 <br />
A little tribute from Spain <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />]]></description>
      <pubDate>Thu, 20 Jun 2013 09:14:11 +0000</pubDate>
      <link>http://www.valvetime.net/threads/video-gravity-gun-in-real-life.243294/</link>
      <guid>http://www.valvetime.net/threads/video-gravity-gun-in-real-life.243294/</guid>
      <author>DanteND</author>
      <dc:creator>DanteND</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Why did Valve make Gordon so ugly?</title>
      <description><![CDATA[I think it's interesting how Valve did the opposite of what everyone else do and made the player an ugly nerd type of hero. Even the name Gordon Freeman sounds pretty out of place for a FPS. And he seems to get a lot of praise from Alyx, Barney, Eli etc because he can pull some plugs.]]></description>
      <pubDate>Thu, 20 Jun 2013 09:12:16 +0000</pubDate>
      <link>http://www.valvetime.net/threads/why-did-valve-make-gordon-so-ugly.243302/</link>
      <guid>http://www.valvetime.net/threads/why-did-valve-make-gordon-so-ugly.243302/</guid>
      <author>777Zero</author>
      <dc:creator>777Zero</dc:creator>
      <slash:comments>41</slash:comments>
    </item>
    <item>
      <title>More about HEV Suit?</title>
      <description><![CDATA[Yes, I do know how the suit works, it protects Gordon from a lot of damage, monitoring health, ammo etc. Despite of all this functions how does the suit assist Gordon to hold heavy things? And heavy thing here I am referring to the Gravity Gun, I read that the Gravity Gun only can be use by Gordon because he is wearing the suit, and others cannot use it properly because of its weight. <br />
And also the part where<br />
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							<div class="bbcm_spoiler_noscript"><blockquote>We were with Alyx in the sewer(I think) when she mentions how the foul the water was and jokingly asking the &quot;got room for two&quot; in suit which indicating that it is possible sterilize air as well?</blockquote></div>
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Maybe there are something you people can share about the suit that don't usually mentioned on the internet?<br />
 <br />
p/s: Sorry for my messy English]]></description>
      <pubDate>Thu, 20 Jun 2013 09:08:38 +0000</pubDate>
      <link>http://www.valvetime.net/threads/more-about-hev-suit.243547/</link>
      <guid>http://www.valvetime.net/threads/more-about-hev-suit.243547/</guid>
      <author>Dragonspark</author>
      <dc:creator>Dragonspark</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Gordon Freeman's Height</title>
      <description><![CDATA[I have heard lots of people saying that Gordon Freeman is either 6 or 6'1&quot; tall, despite the fact that in the Hammer Editor 1 unit equals 0.75 inches, meaning that the player is about 4'7&quot;. Also, in the <i>Half-Life 2</i> chapter <i>Point Insertion</i>, there is a scale on the wall which, once you go into third-person mode, shows that you are just over 1.7 m (about 5'7&quot;), even though later in the game, in the chapter <i>Water Hazard</i>, the scale shows that Gordon is 1.8 m (almost 5'11&quot;). So, does anybody know for sure whether Gordon is 6'1&quot;, 4'7&quot; , 5'7&quot;, or 5'11&quot;? Because, hey, who cares about real life, let's talk about fictional video game characters!<br />
 <br />
PS: I do use the metric system, although I converted most of the heights into the imperial system for the benefit of what I believe is the majority of the users at Valve Time.]]></description>
      <pubDate>Thu, 20 Jun 2013 08:51:28 +0000</pubDate>
      <link>http://www.valvetime.net/threads/gordon-freemans-height.243586/</link>
      <guid>http://www.valvetime.net/threads/gordon-freemans-height.243586/</guid>
      <author>Matt</author>
      <dc:creator>Matt</dc:creator>
    </item>
    <item>
      <title>new g-man sighting?</title>
      <description><![CDATA[If you play the black mesa east chapter and right when you enter the room where mossman and you go into the elevator, look down the slope.<br />
 <br />
I have never seen ANYBODY see this one, mention this one, I have never seen it on a g-man sighting video, so i have never heard about it but I saw g-man there.<br />
 <br />
it is a new g-man sighting that they put in to announce the coming of hl3 or have you seen it before but somehow over the course of many years i have never heard of it?]]></description>
      <pubDate>Mon, 17 Jun 2013 10:56:01 +0000</pubDate>
      <link>http://www.valvetime.net/threads/new-g-man-sighting.243543/</link>
      <guid>http://www.valvetime.net/threads/new-g-man-sighting.243543/</guid>
      <author>Gangwolf</author>
      <dc:creator>Gangwolf</dc:creator>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Marc Laidlaw replied my tweets, seems normal. But the subject isn't that normal...</title>
      <description><![CDATA[<a href="http://www.reddit.com/tb/1gc4i8" target="_blank" class="externalLink" rel="nofollow">http://www.reddit.com/tb/1gc4i8</a><br />
This happened during May, I got pretty excited but never posted this anywhere. Yesterday I posted on reddit and now I think  this is a good place to spread the news.]]></description>
      <pubDate>Mon, 17 Jun 2013 10:50:12 +0000</pubDate>
      <link>http://www.valvetime.net/threads/marc-laidlaw-replied-my-tweets-seems-normal-but-the-subject-isnt-that-normal.243567/</link>
      <guid>http://www.valvetime.net/threads/marc-laidlaw-replied-my-tweets-seems-normal-but-the-subject-isnt-that-normal.243567/</guid>
      <author>El_Calhau</author>
      <dc:creator>El_Calhau</dc:creator>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Half Life 2 : Raising The Bar book</title>
      <description><![CDATA[OK,<br />
 <br />
So long time no post and all that, what can I say I've been lurking <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
 <br />
I have however reached a point where I need to raise a few pennies/cents/euros and digging around I've found this book I bought when HL2 launched.  I appreciate there are PDF versions etc available online but given that it's no longer in print is collectable and like me you guys are VALVe / Half Life crazy I thought I should come make you aware of it..<br />
 <br />
<a href="http://r.ebay.com/hd4rdB" target="_blank" class="externalLink" rel="nofollow">http://r.ebay.com/hd4rdB</a><br />
 <br />
I live in the UK, but I am happy to send it internationally. It really is in pristine condition and I am a bit gutted to sell it as a PDF doesn't really come anywhere near this. But needs must and when you have little people to support every penny counts!]]></description>
      <pubDate>Fri, 31 May 2013 20:43:12 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-2-raising-the-bar-book.243518/</link>
      <guid>http://www.valvetime.net/threads/half-life-2-raising-the-bar-book.243518/</guid>
      <author>Andy018</author>
      <dc:creator>Andy018</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Is this true</title>
      <description><![CDATA[<iframe width="533" height="300" src="http://www.youtube.com/embed/U2557K2YNeI?rel=0" frameborder="0" allowfullscreen></iframe><br />
<br />
Is this true ? Please someone ?]]></description>
      <pubDate>Fri, 31 May 2013 01:27:13 +0000</pubDate>
      <link>http://www.valvetime.net/threads/is-this-true.243503/</link>
      <guid>http://www.valvetime.net/threads/is-this-true.243503/</guid>
      <author>Frozegrew^</author>
      <dc:creator>Frozegrew^</dc:creator>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Newbie need some explaination</title>
      <description><![CDATA[Hello,<br />
I started to play HL2 few days ago, and now halfway through the game (Follow Freeman), I understand all the objectives and stuff I'm doing but I still don't get what are we actually try to accomplish. To save Dr Eli and get out of the city? Why did the Prof want to teleport me to Eli(and failed. Horribly)?<br />
 <br />
And can someone explain to me why is Gordon Freeman is so famous like everytime people see him they'll be like &quot;OMG IT REALLY YOU GORDon FREeman what an honour&quot;.]]></description>
      <pubDate>Tue, 28 May 2013 19:45:18 +0000</pubDate>
      <link>http://www.valvetime.net/threads/newbie-need-some-explaination.243511/</link>
      <guid>http://www.valvetime.net/threads/newbie-need-some-explaination.243511/</guid>
      <author>Dragonspark</author>
      <dc:creator>Dragonspark</dc:creator>
      <slash:comments>21</slash:comments>
    </item>
    <item>
      <title>Half Life 3 Ideas</title>
      <description><![CDATA[We all basically know Half Life 3 is like the second coming, it could happen tomorrow or in a million years, so with that in mind I'm just curious what would valve fans like to see in the game? I personally would like to see.<br />
 <br />
-The Borealis (basically the whole Sea-Station confrontation they've been planning since Half Life 2 but that got cut, this would also include whatever the Tech Eli was worried about, be it a Portal Gun or something else.<br />
 <br />
-New Weapons(pretty self explanatory)<br />
 <br />
-More Gravity Gun Interaction( I know the gravity gun is already highly advanced but it'd be cool to see it branch out farther beyond what it can already do, maybe to cross a chasm you have to sprint and jump and use the gravity gun to swing on a loose piece of metal across, think of all the possibilities!<br />
 <br />
-Down The Sights Aiming For All Guns(this isn't that important but its pretty much the only area HL feels a bit outdated compared to most modern shooters)<br />
 <br />
Vehicles That Are Actually Fun To Drive(maybe a setpiece where you get control of a gunship?)<br />
 <br />
So thats just what I've thought of now, what do you want to see?]]></description>
      <pubDate>Thu, 23 May 2013 18:54:42 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-3-ideas.243236/</link>
      <guid>http://www.valvetime.net/threads/half-life-3-ideas.243236/</guid>
      <author>Nameerf</author>
      <dc:creator>Nameerf</dc:creator>
      <slash:comments>58</slash:comments>
    </item>
    <item>
      <title>The Banner: Journalism in a Combine Dystopia</title>
      <description><![CDATA[This isn't one of mine, but it's good enough that I'd like to share it here. I hope you'll enjoy.<br />
<br />
<div align="center"><a href="http://www.mine-dog.net/files/comics/banner.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://www.mine-dog.net/files/comics/bannerep1thumb.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />
<a href="http://www.mine-dog.net/files/comics/bannerep2.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://www.mine-dog.net/files/comics/bannerep2thumb.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />
<a href="http://www.mine-dog.net/files/comics/bannerep3.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://www.mine-dog.net/files/comics/bannerep3thumb.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />
</div>]]></description>
      <pubDate>Tue, 21 May 2013 09:44:51 +0000</pubDate>
      <link>http://www.valvetime.net/threads/the-banner-journalism-in-a-combine-dystopia.243461/</link>
      <guid>http://www.valvetime.net/threads/the-banner-journalism-in-a-combine-dystopia.243461/</guid>
      <author>Mythos</author>
      <dc:creator>Mythos</dc:creator>
    </item>
    <item>
      <title>No more "USER" folder.</title>
      <description><![CDATA[Hadn't played HL2-DM for several months.  Logged on and received a hugh Steam update 97,000kb.<br />
Game no longer worked. Would show Valve splash screen/sound, then Powered By splash screen and then right back to desk top.  Played with it for days.  Deleted and reinstalled game.   Deleted game &amp; steam - reinstalled.  No joy.  Finally did a complete disk wipe, reinstalled Windows, Steam and game.<br />
Well, game now works -yea.  However, no modified Weapon Sights, History, Favorites etc.   Also notice that in the Steam/HL2 folder tree there is no longer a Folder named after the user.  IE: ja3780  where I assume all my personal stuff would be.   Sorry for the long preamble.   Now, 2 questions.   Since I still have the full original Steam folder tree on an external drive.<br />
1.  Can I put back my original stuff and where would I put in.<br />
2.  Should there be a USERNAME folder.<br />
 <br />
Many thanks all<br />
JohnnyA]]></description>
      <pubDate>Mon, 20 May 2013 02:30:20 +0000</pubDate>
      <link>http://www.valvetime.net/threads/no-more-user-folder.243386/</link>
      <guid>http://www.valvetime.net/threads/no-more-user-folder.243386/</guid>
      <author>Johnnya</author>
      <dc:creator>Johnnya</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>The Adventures of Hercule Cubbage: Chapters 1 &amp; 2</title>
      <description><![CDATA[Hello there! I'm Mythos, a fellow Half-Life fan and occasional comic creator. My latest work is <i>The Adventures of Hercule Cubbage</i>, a series that <a href="https://twitter.com/MarcLaidlaw/status/323223310437580800" target="_blank" class="externalLink" rel="nofollow">Marc Laidlaw himself has approved</a>. I decided to join the ValveTime forum and share my comic series with you guys, I hope you'll like it. Right now, there are two chapters available online, with more to come in the near future.<br />
 <br />
While there might be some surprises in the story, I'm sticking pretty close to the canon (with the obvious exception of the main character). So, as far as &quot;fan-fiction&quot; goes, I'm playing it pretty straight, but I'll let you be the judge of that. Enjoy!<br />
 <br />
<img src="http://metrocop.files.wordpress.com/2012/08/taohc1_cover.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<img src="http://metrocop.files.wordpress.com/2012/08/taohc1_1.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
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 <br />
I hope you'll reply with your opinions and feedback. For more comics or updates on this series, feel free to <a href="http://metrocop.net/" target="_blank" class="externalLink" rel="nofollow">check my blog</a>; I realize that might sound like an ad, but I'm not competing with ValveTime, it's more of a personal, comics-oriented thing.]]></description>
      <pubDate>Sun, 19 May 2013 14:03:25 +0000</pubDate>
      <link>http://www.valvetime.net/threads/the-adventures-of-hercule-cubbage-chapters-1-2.243444/</link>
      <guid>http://www.valvetime.net/threads/the-adventures-of-hercule-cubbage-chapters-1-2.243444/</guid>
      <author>Mythos</author>
      <dc:creator>Mythos</dc:creator>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Is Half-Life 3 Open World and Coming After 2013?</title>
      <description><![CDATA[<span style="font-size: medium"><b><a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=10&amp;ved=0CH4QFjAJ&amp;url=http%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F09%2F20%2Fis-half-life-3-open-world-and-coming-after-2013&amp;ei=nkJAUaqkL6Ow7Aa-x4CQDw&amp;usg=AFQjCNGtc-_kWzOdZ3TZJ_NsD8OWMVZSvQ&amp;sig2=WrNa9w0vg1O71n1fceFVNA&amp;bvm=bv.43287494,d.ZGU&amp;cad=rja" target="_blank" class="externalLink" rel="nofollow">Is <i>Half</i>-<i>Life 3</i> Open World and Coming After 2013?</a></b></span>]]></description>
      <pubDate>Tue, 14 May 2013 18:03:24 +0000</pubDate>
      <link>http://www.valvetime.net/threads/is-half-life-3-open-world-and-coming-after-2013.243257/</link>
      <guid>http://www.valvetime.net/threads/is-half-life-3-open-world-and-coming-after-2013.243257/</guid>
      <author>eblisdead</author>
      <dc:creator>eblisdead</dc:creator>
      <slash:comments>29</slash:comments>
    </item>
    <item>
      <title>Ross Scott leaves Machinima</title>
      <description><![CDATA[<a href="http://www.accursedfarms.com/escape-from-machinima/" target="_blank" class="externalLink" rel="nofollow">http://www.accursedfarms.com/escape-from-machinima/</a><br />
 <br />
This was kind of unexpected.]]></description>
      <pubDate>Sun, 12 May 2013 14:46:32 +0000</pubDate>
      <link>http://www.valvetime.net/threads/ross-scott-leaves-machinima.243415/</link>
      <guid>http://www.valvetime.net/threads/ross-scott-leaves-machinima.243415/</guid>
      <author>Danny_ZQ</author>
      <dc:creator>Danny_ZQ</dc:creator>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Patch today on HL2: Ep2?</title>
      <description><![CDATA[Heads up people!<br />
 <br />
A lot of talk going on about today´s release of some patch for HL2: Ep2.<br />
 <br />
I first had a look at this on steam´s community discussion for the game. Lots of people getting it. I don´t have anything installed at the moment so I can´t tell.<br />
 <br />
Did you get this update today? what is it about?<br />
 <br />
Check it out <a href="http://steamcommunity.com/app/420/discussions/" target="_blank" class="externalLink" rel="nofollow">here</a>!]]></description>
      <pubDate>Fri, 10 May 2013 20:40:18 +0000</pubDate>
      <link>http://www.valvetime.net/threads/patch-today-on-hl2-ep2.243422/</link>
      <guid>http://www.valvetime.net/threads/patch-today-on-hl2-ep2.243422/</guid>
      <author>rikt</author>
      <dc:creator>rikt</dc:creator>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Errant Signal: Half-Life</title>
      <description><![CDATA[Hey guys,<br />
I was recently linked to this video by a guy called Campster on Youtube. It's part of his series, known as Errant Signal, in which he analyses various video games. This is one of his more negative videos, however, in which he analysis the Half-Life series to try and explain why he considers it to be 'overrated.'<br />
 <br />
Here is the video:<br />
<iframe width="533" height="300" src="http://www.youtube.com/embed/q-3gcVICiCs?rel=0" frameborder="0" allowfullscreen></iframe><br />
 <br />
And he posted some follow-up comments here:<br />
<a href="http://www.errantsignal.com/blog/?p=221" target="_blank" class="externalLink" rel="nofollow">http://www.errantsignal.com/blog/?p=221</a><br />
 <br />
He is generally smarter than your average Youtuber, so it's worth watching. Being a big fan of Half-Life and Half-Life 2, I disagree with most of his points, but I felt like sharing it here to see what you guys thought. Opinions?]]></description>
      <pubDate>Tue, 07 May 2013 22:14:54 +0000</pubDate>
      <link>http://www.valvetime.net/threads/errant-signal-half-life.243382/</link>
      <guid>http://www.valvetime.net/threads/errant-signal-half-life.243382/</guid>
      <author>ThePerson5</author>
      <dc:creator>ThePerson5</dc:creator>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Question about custom model textures/ skins</title>
      <description><![CDATA[I've always wanted to know how do mod developers make the textures for models so perfectly? From looking at previous model skins, how do they know where to create certain parts of the texture sheet without making it look like a complete mess when it comes to applying the texture to the model. For example, here's the Half-Life 2 Jeep vehicle texture sheet...<br />
 <br />
 <br />
<a href="attachments/23798/">View attachment 23798</a>]]></description>
      <pubDate>Mon, 22 Apr 2013 18:00:06 +0000</pubDate>
      <link>http://www.valvetime.net/threads/question-about-custom-model-textures-skins.231751/</link>
      <guid>http://www.valvetime.net/threads/question-about-custom-model-textures-skins.231751/</guid>
      <author>Supernova Nexus</author>
      <dc:creator>Supernova Nexus</dc:creator>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Half-Life Theme Song?</title>
      <description><![CDATA[I personally love the soundtrack to all the half-life games. I like it better than what most artists are producing today, but I've noticed it doesn't have a proper theme song. I'm not saying that's a bad thing, but I'm just wondering what you guys think what melody would make a good half-life theme song. It can be from the soundtrack or not. I think the ending credits track for half-life 1 would make a great theme song since when ever I listen to it, it reminds me of playing through all the games in the half-life series.]]></description>
      <pubDate>Sat, 20 Apr 2013 21:01:16 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-theme-song.142116/</link>
      <guid>http://www.valvetime.net/threads/half-life-theme-song.142116/</guid>
      <author>Mellish</author>
      <dc:creator>Mellish</dc:creator>
      <slash:comments>28</slash:comments>
    </item>
    <item>
      <title>Freeman's Days. New Hl fan movie</title>
      <description><![CDATA[I just put it here. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<img src="http://4.bp.blogspot.com/-a4-1WtcXQvA/UKND4nn8CTI/AAAAAAAACKI/ZQ8j_ZZ358M/s1600/5557.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<br />
This is a small film (about 30 minutes) that made ​​fans from Russia. After the first episode (04.13.13), the crew will return to work on the next episode of the film. The plot follows the events of HL2 and some supplements them.<br />
<br />
<a href="http://freemansdays***/" target="_blank" class="externalLink" rel="nofollow">Link to official page.</a><br />
<a href="http://blog.freemansdays***/" target="_blank" class="externalLink" rel="nofollow">Link to official blog.</a><br />
<a href="http://www.youtube.com/watch?v=prkxiQsbu3M" target="_blank" class="externalLink" rel="nofollow">Link to YouTube</a> <i>Please enable subtitles.</i>]]></description>
      <pubDate>Wed, 17 Apr 2013 04:33:51 +0000</pubDate>
      <link>http://www.valvetime.net/threads/freemans-days-new-hl-fan-movie.243369/</link>
      <guid>http://www.valvetime.net/threads/freemans-days-new-hl-fan-movie.243369/</guid>
      <author>Mad Meow</author>
      <dc:creator>Mad Meow</dc:creator>
    </item>
    <item>
      <title>Marc Laidlaw Vault</title>
      <description><![CDATA[<b>on nihilanth/combine</b><br />
<br />
<blockquote>capture of vorts is fairly common. That particular nihilanth was the<br />
last of its kind, and never captured, but some of its predecessors might<br />
have been.</blockquote><b>xen controllers:</b><br />
<br />
<blockquote>the xen controllers were part of the nihilanth's support network, and<br />
they relied on the nihilanth to throw them around where it wanted them<br />
to go, so if there are any left, they are probably stranded in what<br />
would not have been their natural native environment (nothing's native<br />
to xen). However, without access to a steady food supply (whatever it<br />
is they eat), they may well have simply died out.</blockquote><b>race-x:</b><br />
<br />
<blockquote>thanks for writing. Explanations outside the context of the game are<br />
not really something we want to get into. Most of the things that are<br />
hazy are that way simply because the right time and place has not come<br />
about for clarifying these things in the context of the games. So, i<br />
try not to say anything that would spoil revelations and backstory that<br />
we may want to use in the future or are currently developing. The<br />
relation between the nihilanth race and the combine is one of those<br />
things. As for race-x being from xen, i'm not sure any of the aliens<br />
we've seen were actually from xen originally. Xen is a borderworld--a<br />
place you have to go through to get to other places. It was colonized<br />
by certain creatures that could adapt to it. The race-x creatures<br />
didn't seem particularly well adapted to xen. I imagine their home lay<br />
somewhere beyond.</blockquote><b>portal storms, headcrabs:</b><br />
<br />
<blockquote>those things came through during the portal storms, which continue erratically to this very day. Some of the critters came early (immediately after the black mesa incident) and adapted to earth. I think the poison headcrabs must have eaten something poisonous at one point, and liked it so much they added it to their repertoire.<br />
<br />
The bullsquids are around here somewhere.</blockquote><b>eli's leg:</b><br />
<br />
<blockquote>like many things in the hl universe, we like to reserve these things until we can make some use of them. There's no point in carving a story idea in granite, only to get there and learn that it leads to bad, boring gameplay.<br />
<br />
I hope mod makers don't spend too much time worrying about whether they're in conflict with half-life. If they get something &quot;wrong&quot;, we won't change what we decide to do because of it. They can, if they want, show eli losing his leg to a bullsquid while helping kleiner get to safety in black mesa; but if i have an opportunity to later show eli losing his leg while helping kleiner get into city 17, i'll go ahead and do that. I'm not out to spoil the fans' fun!<br />
<br />
Perhaps there are many many parallel universes, in each of which eli loses his leg in an entirely different way.</blockquote><b><br />
eli's leg:</b><br />
<br />
<blockquote>he lost it to a bullsquid while helping kleiner get to safety, but i'm not sure if that was in black mesa or later.</blockquote><b>metrocops:</b><br />
<br />
<blockquote>cp/metrocops are humans at the first level--basically unaltered volunteers. From here, if you are hardcore, you must volunteer for modification in order to become a soldier, so advancing in rank requires surrendering even more humanity.<br />
<br />
This stuff was certainly thought through in advance; sometimes we just make things up though.</blockquote><b>xen and beyond:</b><br />
<br />
<blockquote><b>(lombardi)</b> we had a glimpse of the larger threat when we were working on half life 1. In other words we knew that once you cleared out the nihilanth, you were going to discover something worse beyond it. We knew that some immense threat had chased the nihilanth and its creatures out of their own world and into xen, from which location they were all to glad to seize the opportunity to continue on to earth with suppression through the citadels. But the exact nature of the threat was left to be solved in half life 2</blockquote><b>xen/combine relation:</b><br />
<br />
<blockquote>yes, that's fairly accurate, and i'm pretty sure doug was restating something i'd told him; i [am not] clarifying it, since it's the foundation on which the series continues. What we saw in hl1 was the very end of a long struggle between the combine and the last of the nihilanth's race...although it's a bit different than the word &quot;prompted&quot; implies. The nihilanth's &quot;world&quot; (if it could be said to have) was long since in the past as far as the nihilanth was concerned; xen was their final retreat, and they had their back to the wall, as it were, when the fissure appeared that let them spill into our dimension. Xen itself is sort of a dimensional transit bottleneck--an area of continual contention.</blockquote><b>episode 2 character:</b><br />
<br />
<blockquote>we try not to answer questions about the story directly outside of the game--believe what you play, not what you read, is my motto. The waters are murky, unfortunately, when it comes to the gearbox titles because we did not make them and i don't feel compelled to abide by every story idea they came up with to make their game more fun. That said, it's now public knowledge that you'll be meeting at least one further survivor of black mesa in episode 2. Hope you enjoy it.</blockquote><b>barney + blue shift + expansion involvement:</b><br />
<br />
<blockquote>hi, daniel, i won't be able to clear up much. It was a deliberate decision to have gearbox never call him barney in blue shift, only calhoun. Raising the bar is not a game, so material is presented differently there; manifestations differ in every medium. Gearbox took our barney and did their own best version, but i'm not sure that barney is the same barney i'm picturing when i picture valve's barney. In the time bs was created, there were many barneys. Only gradually have the redundant creature and character types slowly settled into iconic individuals...it's an ongoing process. Gearbox did what was right for their games. Even though they had feedback and guidance from us, they didn't always listen to it, and they steered by their own lights, etc., etc. I wasn't very close to the creation of the expansion packs, and much more concerned with how to move the story forward and open up the universe; so i only take the games created by valve into consideration when i am working on the story...there are more than enough potential contradictions in our own designs without me worrying about contradictions in the inventions of other developers who were not part of our initial creative meetings. I know this is confusing to fans; it's partly a byproduct of the way expansion packs were created, the way they were packaged and published, and also i was very new to this whole concept at the time. It never occurred to me that large chunks of the story would be taken out of our hands, changes made beyond our control, and then have the stuff handed back with some odd unexpected kinks in it. So try not to worry about it, and simply do my best with material directly in my control. However, as to your last question, there was pressure on us to set half-life 2 at black mesa, which a lot of us felt would be creative death; it was important to break new ground. Nuking black mesa was a good way to ensure that we had a way to avoid setting half-life 2 there. You might say i gave the g-man his orders. The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?<br />
Marc laidlaw</blockquote><blockquote>hi, ben, i am going to swear off contributing to this bizarre argument<br />
about canonical versus noncanonical works. If we can make good<br />
entertaining use of the elements of opfor in future games, then we may<br />
well do that, and at that time i guess folks will have a better idea of<br />
where we stand on all this. We can't speak about story ideas outside of<br />
the games themselves--it's meaningless. The games must stand on their<br />
own, contradictions and all. My only hope is to keep unreeling the<br />
story in such a way that it will continue to please the fans and spark<br />
interesting conversations. Thanks for writing!<br />
<br />
Marc laidlaw</blockquote><b>race-x:</b><br />
<br />
<blockquote>racex was purely a gearbox creation that doesn't figure at all in my thinking about the world. Understand, they wanted to come up with a set of creatures that would create gameplay they knew how to make. They could have been making an original title or an add-on for some other franchise, and plugged racex into that--the reason being that they had gameplay they wanted to explore and needed the freedom of their own race of critters to conduct those experiments with. If gearbox had kept making hl games, i suppose we might have seen these threads develop. Since blackops are not a gearbox creation per se, but an opportunistic use of existing real-life elements, i don't see how the idea of canon applies to them.</blockquote><b>black mesa + gordon's big day!:</b><br />
<br />
<blockquote>hm...i don't remember stating that the black mesa incident occurred on gordon's first day of work [note by the author: Above applies to a quote by rosenberg. Or was it keller?/note_end] (barney sure acts like he's known gordon a while) although i might have. Shrug.</blockquote><b>test chamber crystal</b><br />
<br />
<blockquote>that crystal sample in the opening, for instance, should have been clearly echoed in the nihilanth’s chamber—and even down inside its gaping cranium. That was the plan. But we ran out of time to make the clear visual association.</blockquote><b>the combine</b><br />
<br />
<blockquote>the combine&quot; is a name for a large organization. So asking if the advisors are the combine is like asking if a roman senator is the roman empire . There's no one creature called the combine.</blockquote><blockquote>the combine is a combination of different species (including humans) working (or forced to work) together. Other than that, you’ll have to stay tuned for more information as we work it into the games.</blockquote><b>the hl saga guide</b><br />
<br />
<blockquote>i am familiar with the timeline you mention although i<br />
haven't looked at it since i first made my ill-advised comment to gary<br />
mctaggart. There was some stuff in there that seemed accurate and some<br />
that was way off. As we've continued to develop the storyline, it's<br />
probably become less relevant, since we have changed our thinking about<br />
events earlier in the series. Anyway, i'm glad people enjoy doing and<br />
thinking about all this stuff. I doubt we will ever issue precise dates<br />
on a timeline of our own, because then we'd just end up contradicting<br />
ourselves. Thanks for writing!</blockquote><b>the administrator initials 'lm'</b><br />
<br />
<blockquote>dear x, thanks for poring over those letters...i wondered if anyone would ever notice those lowly initials, appended by whichever administrative assistant happened to be in the office that day to do the official typing. As you may know, before coming to valve, i held a number of emp word processing and admin jobs; manpower sent me for a stint to the alaskan pipeline, but it was already finished and there was no one needing typing at that point, and then immediately after to black mesa, which ran out of funding for temp administrative assistants shortly after my arrival. In fact, i lasted one day in new mexico, and quickly fled. So as not to confuse my word processing career with my developing reputation as a professional writer, i did not want to sign &quot;ml&quot; to any of my typing. So i reversed the letters. For this, and many greater transgressions of which you may become aware shortly, i apologize. Oh, one more thing: This hasn't happened yet. - lm in the mirrorworld.</blockquote><b>clothing/misc</b><br />
<br />
<blockquote>the only readily available new clothes for humans are made in combine facilities, so if you happened to have or find a set of comfortable clothes that weren’t bland citizen uniforms, you held onto them. It’s probably a good thing that we’re not running an odor simulator.</blockquote><blockquote>it’s a fair question. I don’t recall coming down hard on an answer in the game itself, so i don’t want to make something up now. If you don’t hear specific reference to tokens in conversation, then it’s hard to justify their existence. There may well be token slots on vending machines, etc…but in fact if you push the button for a can of breen’s private reserve, it appears to be free of charge. Citizens are given or issued basic standard clothing and food, so it seems like the combine don’t encourage currency in their dealings with humans, and among citizens there may be something more like a barter economy. For your roleplay, you should come up with whatever generates interesting gameplay. I don’t see any egregious conflict with the game.</blockquote>]]></description>
      <pubDate>Mon, 08 Apr 2013 20:02:50 +0000</pubDate>
      <link>http://www.valvetime.net/threads/marc-laidlaw-vault.114535/</link>
      <guid>http://www.valvetime.net/threads/marc-laidlaw-vault.114535/</guid>
      <author>Rossjg</author>
      <dc:creator>Rossjg</dc:creator>
      <slash:comments>214</slash:comments>
    </item>
    <item>
      <title>Gabe Newell is working on Half life 3, says it gonna take time.</title>
      <description><![CDATA[I found this the other day.  It is a few a months old but I felt re-asurred after watching it.  I cannot locate the same update on these forums.<br />
 <br />
<iframe width="533" height="300" src="http://www.youtube.com/embed/vNdqdb7z89g?rel=0" frameborder="0" allowfullscreen></iframe>]]></description>
      <pubDate>Mon, 01 Apr 2013 09:57:56 +0000</pubDate>
      <link>http://www.valvetime.net/threads/gabe-newell-is-working-on-half-life-3-says-it-gonna-take-time.233357/</link>
      <guid>http://www.valvetime.net/threads/gabe-newell-is-working-on-half-life-3-says-it-gonna-take-time.233357/</guid>
      <author>ramsfan</author>
      <dc:creator>ramsfan</dc:creator>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Valve showed "nice things" at GDC</title>
      <description><![CDATA[<a href="http://www.pixelenemy.com/tweets-fire-up-rumours-something-is-coming-from-valve/" target="_blank" class="externalLink" rel="nofollow">http://www.pixelenemy.com/tweets-fire-up-rumours-something-is-coming-from-valve/</a><br />
 <br />
<blockquote>We stumbled across a few interesting tweets today from GDC that fired up the Pixel Enemy rumour mill. <a href="https://twitter.com/locust9" target="_blank" class="externalLink" rel="nofollow">David Goldfarb</a>, lead designer on<i>Battlefield 3</i>, tweeted that he saw some “nice things” after a meeting with Valve. Almost immediately, Mojang’s <a href="https://twitter.com/notch" target="_blank" class="externalLink" rel="nofollow">Marcus Persson </a>jumped on the tweet asking, “<i>hl3</i> confirmed?’, so which Goldfarb replied, “my silence must be interpreted as silence…” @notch pushed it just a little further saying, “Reply to this tweet if <i>hl3</i> is confirmed.” Goldfarb replied, “I will show my answer with some interpretive dance. Look closely.”</blockquote>Probably just another cruel joke.]]></description>
      <pubDate>Fri, 29 Mar 2013 19:36:59 +0000</pubDate>
      <link>http://www.valvetime.net/threads/valve-showed-nice-things-at-gdc.243323/</link>
      <guid>http://www.valvetime.net/threads/valve-showed-nice-things-at-gdc.243323/</guid>
      <author>Danny_ZQ</author>
      <dc:creator>Danny_ZQ</dc:creator>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>What if Half-Life 2 was a movie?</title>
      <description><![CDATA[If there was a Half-Life 1 or 2 movie, who would you have play the characters?<br />
 <br />
I already know that Morgan Freeman would play  Eli Vance, and Hugh Laurie would play Mistah Fweeman, but who would play Alyx, Barney, Breen, and the rest of them? I've been combing movies and IMDB for the right actors, but I just can't find them! I need your help!]]></description>
      <pubDate>Tue, 26 Mar 2013 13:14:04 +0000</pubDate>
      <link>http://www.valvetime.net/threads/what-if-half-life-2-was-a-movie.243232/</link>
      <guid>http://www.valvetime.net/threads/what-if-half-life-2-was-a-movie.243232/</guid>
      <author>Luke Triton</author>
      <dc:creator>Luke Triton</dc:creator>
      <slash:comments>25</slash:comments>
    </item>
    <item>
      <title>Valve: the least fan-friendly company of all time?</title>
      <description><![CDATA[What the hell is wrong with these guys? Six ****ing years since the last HL title, and not a single ****ing word on the next product. No promotional material, no revealing interviews, no hints of what to come. Not a single ****ing thing to keep the buzz up on the continuation of the HL saga. Dead silence. For six years. What genius at Valve thought that was a good marketing strategy?]]></description>
      <pubDate>Sat, 16 Mar 2013 21:45:30 +0000</pubDate>
      <link>http://www.valvetime.net/threads/valve-the-least-fan-friendly-company-of-all-time.243062/</link>
      <guid>http://www.valvetime.net/threads/valve-the-least-fan-friendly-company-of-all-time.243062/</guid>
      <author>The Monkey</author>
      <dc:creator>The Monkey</dc:creator>
      <slash:comments>51</slash:comments>
    </item>
    <item>
      <title>half life and portal</title>
      <description><![CDATA[These two is correlated with each other ?]]></description>
      <pubDate>Fri, 15 Mar 2013 12:24:28 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-and-portal.243264/</link>
      <guid>http://www.valvetime.net/threads/half-life-and-portal.243264/</guid>
      <author>eblisdead</author>
      <dc:creator>eblisdead</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Episode 3 and SOB FGDs leaked!</title>
      <description><![CDATA[<a href="http://valveleakware.com/threads/episode-3-and-sob-fgds-leaked.3/" target="_blank" class="externalLink" rel="nofollow">http://valveleakware.com/threads/episode-3-and-sob-fgds-leaked.3/</a><br />
 <br />
 <br />
<blockquote>I just recieved a copy of EP3 and SOB FGD files. These files are meant to contain objects you can add to the game map using Hammer. More info on the FGD file format can be found <a href="https://developer.valvesoftware.com/wiki/Fgd" target="_blank" class="externalLink" rel="nofollow">here</a>.<br />
<br />
I got this file from an anonymous source, so I can't guarantee it's 100% real, not fake or something else.<br />
<br />
Check the attachments!<br />
<br />
Don't believe me? Here you <a href="http://i.imgur.com/kFcTKFZ.jpg" target="_blank" class="externalLink" rel="nofollow">go</a>.</blockquote><a href="http://valveleakware.com/attachments/ep3-sob-valveleakware-com-zip.1/" target="_blank" class="externalLink" rel="nofollow">http://valveleakware.com/attachments/ep3-sob-valveleakware-com-zip.1/</a>]]></description>
      <pubDate>Sun, 10 Mar 2013 16:47:59 +0000</pubDate>
      <link>http://www.valvetime.net/threads/episode-3-and-sob-fgds-leaked.243192/</link>
      <guid>http://www.valvetime.net/threads/episode-3-and-sob-fgds-leaked.243192/</guid>
      <author>Danny_ZQ</author>
      <dc:creator>Danny_ZQ</dc:creator>
      <slash:comments>16</slash:comments>
    </item>
    <item>
      <title>Valve's reward for the ESCAPE Polycount challenge</title>
      <description><![CDATA[<a href="http://www.polycount.com/escapechallenge/" target="_blank" class="externalLink" rel="nofollow">http://www.polycount.com/escapechallenge/</a><br />
 <br />
<blockquote>For now, what Valve will be offering the participants of the winning entries will remain a secret and will be announced some time during the duration of the challenge.</blockquote>So what do you think it will be? I think it's a hat.]]></description>
      <pubDate>Sat, 09 Mar 2013 03:33:16 +0000</pubDate>
      <link>http://www.valvetime.net/threads/valves-reward-for-the-escape-polycount-challenge.243238/</link>
      <guid>http://www.valvetime.net/threads/valves-reward-for-the-escape-polycount-challenge.243238/</guid>
      <author>Danny_ZQ</author>
      <dc:creator>Danny_ZQ</dc:creator>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Half-Life Live Action Web Series - The Freeman Chronicles</title>
      <description><![CDATA[Help support the new Half Life web series so it may flourish into a flower of awesomeness.<br />
 <br />
Indie Go go: <a href="http://www.indiegogo.com/half-life/" target="_blank" class="externalLink" rel="nofollow">http://www.indiegogo.com/half-life/</a><br />
 <br />
Trailer: <iframe width="533" height="300" src="http://www.youtube.com/embed/7XLv1fSNgTs?rel=0" frameborder="0" allowfullscreen></iframe><br />
 <br />
Ep.1: <iframe width="533" height="300" src="http://www.youtube.com/embed/7GJ1CQ8A9cE?rel=0" frameborder="0" allowfullscreen></iframe><br />
 <br />
If you guys remembered the Mortal Kombat web series, and how magnificent that was. You'll absolutely fall in love with this.<br />
 <br />
SPREAD THE WORD !!!!<br />
 <br />
 <br />
NOTE: I DID NOT MAKE THIS]]></description>
      <pubDate>Tue, 12 Feb 2013 06:21:06 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-live-action-web-series-the-freeman-chronicles.243169/</link>
      <guid>http://www.valvetime.net/threads/half-life-live-action-web-series-the-freeman-chronicles.243169/</guid>
      <author>Tdak1128</author>
      <dc:creator>Tdak1128</dc:creator>
      <slash:comments>2</slash:comments>
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    <item>
      <title>Which Character Are You?</title>
      <description><![CDATA[Test to see which Half - Life 2 character you're most like. You might be surprised.				<br />
 <br />
<a href="http://www.quizfarm.com/quizzes/quiz/bootscooper/which-half-life-2-character-are-you-/" target="_blank" class="externalLink" rel="nofollow">http://www.quizfarm.com/quizzes/quiz/bootscooper/which-half-life-2-character-are-you-/</a>]]></description>
      <pubDate>Mon, 28 Jan 2013 00:46:51 +0000</pubDate>
      <link>http://www.valvetime.net/threads/which-character-are-you.242989/</link>
      <guid>http://www.valvetime.net/threads/which-character-are-you.242989/</guid>
      <author>Pwner523</author>
      <dc:creator>Pwner523</dc:creator>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>Is this real?</title>
      <description><![CDATA[Hey guys! I was looking around on YouTube, and I found this video. I wanted to know what you think about it. It is supposedly a Half-Life 3 easter egg in Portal 2, that says &quot;Fall 2013&quot;. What do you guys think? Also, it would be great if someone would take the time to try it out.<br />
 <br />
<iframe width="533" height="300" src="http://www.youtube.com/embed/U2557K2YNeI?rel=0" frameborder="0" allowfullscreen></iframe>]]></description>
      <pubDate>Fri, 25 Jan 2013 12:32:25 +0000</pubDate>
      <link>http://www.valvetime.net/threads/is-this-real.243105/</link>
      <guid>http://www.valvetime.net/threads/is-this-real.243105/</guid>
      <author>AzureNinja99</author>
      <dc:creator>AzureNinja99</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Combine Overworld Contact Code</title>
      <description><![CDATA[Alright so I just re-started playing Episode 2 again for the millionth time and I noticed something that could hold some significance? <br />
 <br />
Right at the beginning when you first hear from Magnusson on the monitor in that little shack with the gnome, he mentions that Mossman was hoping to retrieve the code to the combine overworld. I was like &quot;what&quot;. Reloaded - and I'm 100% sure he says something along the lines of &quot;You have the code that Mossman was hoping to retrieve.&quot;<br />
 <br />
Does this imply that Aperture had this code on the Borealis? Is this why they wanted to get to it so bad? I'm having difficulty assuming Mossman just stumbled across the Borealis without knowing anything about it because in her little video she calls whatever she's looking for a &quot;Project.&quot; They must have known about it. Why else would she have gone North?<br />
 <br />
If this is the case then it would mean that Aperture knew about the combine - perhaps even had direct contact with them which would explain similarities in their technology.<br />
 <br />
It gets weirder though. You would have to assume that the combine would want the Borealis destroyed to keep the humans from getting the code - perhaps the key to ending them. So why did Eli ask you personally to destroy the Borealis?<br />
 <br />
My brain hurts. Am I being weird or?]]></description>
      <pubDate>Sun, 20 Jan 2013 19:48:12 +0000</pubDate>
      <link>http://www.valvetime.net/threads/combine-overworld-contact-code.242999/</link>
      <guid>http://www.valvetime.net/threads/combine-overworld-contact-code.242999/</guid>
      <author>XJR</author>
      <dc:creator>XJR</dc:creator>
      <slash:comments>5</slash:comments>
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    <item>
      <title>hl2 our Benefactors</title>
      <description><![CDATA[<span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'"><span style="font-family: 'times new roman'">I'm at this part where there are these glass case holding looking things they open up but i'm not so sure what to do from there I see them moving on a chain or wire one goes into a zapper thing and the other somewhere else.. What do I do</span></span></span>]]></description>
      <pubDate>Fri, 28 Dec 2012 18:50:20 +0000</pubDate>
      <link>http://www.valvetime.net/threads/hl2-our-benefactors.242984/</link>
      <guid>http://www.valvetime.net/threads/hl2-our-benefactors.242984/</guid>
      <author>Pwner523</author>
      <dc:creator>Pwner523</dc:creator>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Stuck in Ravenholm</title>
      <description><![CDATA[For some reason the platform that is moved by the level (when on the second floor, with the endless number of zombies wandering around below) does not get into the proper position. It can not be used to jump from the roof of the adjacent building further down the game.<br />
Is this a bug? Or does it mean that I missed something along the road?]]></description>
      <pubDate>Thu, 27 Dec 2012 19:09:22 +0000</pubDate>
      <link>http://www.valvetime.net/threads/stuck-in-ravenholm.242980/</link>
      <guid>http://www.valvetime.net/threads/stuck-in-ravenholm.242980/</guid>
      <author>GuidoVan</author>
      <dc:creator>GuidoVan</dc:creator>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Is there any way to edit keyvalues of entities using the console ingame?</title>
      <description><![CDATA[I know you can create various entities with the give command and use their inputs with ent_fire, but is there any way to set their keyvalues?<br />
<br />
For example, I used <span style="font-family: 'Courier New'">give env_headcrabcanister</span> to spawn a headcrab canister below me, and then I used <span style="font-family: 'Courier New'">ent_setname hcc</span> and <span style="font-family: 'Courier New'">ent_fire hcc firecanister</span> to fire it. But when I used the input <span style="font-family: 'Courier New'">spawnheadcrabs 5</span> afterwards, when the canister had impacted, nothing appeared; so I wonder if I had to set the HeadcrabType (I think that's what its called) keyvalue before. So, is it possible to set a keyvalue using the console? Any help would be greatly appreciated.<br />
<br />
Edit: I checked VDC and the keyvalue is HeadcrabType and the options are 0 (normal headcrab), 1 (fast headcrab), and 2 (poison headcrab).]]></description>
      <pubDate>Fri, 21 Dec 2012 23:45:14 +0000</pubDate>
      <link>http://www.valvetime.net/threads/is-there-any-way-to-edit-keyvalues-of-entities-using-the-console-ingame.168157/</link>
      <guid>http://www.valvetime.net/threads/is-there-any-way-to-edit-keyvalues-of-entities-using-the-console-ingame.168157/</guid>
      <author>FoobyZeeky</author>
      <dc:creator>FoobyZeeky</dc:creator>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Stop hating on valve just because of their development time</title>
      <description><![CDATA[I've recently seen a lot of comments about how much valve sucks just because their games take a few years to develop. For all the haters out there, there is a reason why the games valve produces takes a while to develop. A lot of game companies around the globe prioritize money and quantity instead of quality and satisfied customers. Valve is not one of them. The games that valve makes takes a while to develop but when the game finally hits the market, people love the product. The game gets high ratings and receives a lot of awards. Instead of hating, you should be thankful that valve puts their heart and soul into their products.<br />
 <br />
This is probably one of the reasons why we haven't seen Gordon stabbing Headcrabs with a crowbar for while now. But like G-man said in the end of Half life 2: &quot;<i>if and when your time comes around again&quot; </i>it's probably a matter of time until we see half life again. <br />
 <br />
Thanks for reading.<br />
 <br />
To the discussion: Why do people hate on such a great company like valve?]]></description>
      <pubDate>Thu, 13 Dec 2012 19:28:47 +0000</pubDate>
      <link>http://www.valvetime.net/threads/stop-hating-on-valve-just-because-of-their-development-time.208138/</link>
      <guid>http://www.valvetime.net/threads/stop-hating-on-valve-just-because-of-their-development-time.208138/</guid>
      <author>mrhairspary</author>
      <dc:creator>mrhairspary</dc:creator>
      <slash:comments>53</slash:comments>
    </item>
    <item>
      <title>Half-Life 2 Wins Game of the Decade</title>
      <description><![CDATA[<a href="http://www.gametrailers.com/video-game-awards/live" target="_blank" class="externalLink" rel="nofollow">http://www.gametrailers.com/video-game-awards/live</a><br />
Around 1:41:13]]></description>
      <pubDate>Mon, 10 Dec 2012 02:42:05 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-2-wins-game-of-the-decade.242808/</link>
      <guid>http://www.valvetime.net/threads/half-life-2-wins-game-of-the-decade.242808/</guid>
      <author>Danny_ZQ</author>
      <dc:creator>Danny_ZQ</dc:creator>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Half Life cheats not working</title>
      <description><![CDATA[Decided after playing Black Mesa that I'd finish the story, so I reinstalled HL through Steam. I wanted to skip ahead and start in Xen, but I can't get the console to work. I've put in sv_cheats 1 and the console confirms the change, but I have tried to use various cheats to no avail. Any help on why this isn't working?]]></description>
      <pubDate>Wed, 05 Dec 2012 20:43:48 +0000</pubDate>
      <link>http://www.valvetime.net/threads/half-life-cheats-not-working.241573/</link>
      <guid>http://www.valvetime.net/threads/half-life-cheats-not-working.241573/</guid>
      <author>leib10</author>
      <dc:creator>leib10</dc:creator>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Gluon Gun vs. Tau Cannon</title>
      <description><![CDATA[Which one is superior and why?<br />
The Tau cannon seems to be less efficient than the Gluon Gun since it deals<br />
10 damage per unit whereas the gluon gun deals 14 per unit however the<br />
Tau cannon is more versatile...<br />
<br />
Which gun is better to use, and why?]]></description>
      <pubDate>Wed, 21 Nov 2012 12:00:49 +0000</pubDate>
      <link>http://www.valvetime.net/threads/gluon-gun-vs-tau-cannon.160637/</link>
      <guid>http://www.valvetime.net/threads/gluon-gun-vs-tau-cannon.160637/</guid>
      <author>Zubin</author>
      <dc:creator>Zubin</dc:creator>
      <slash:comments>30</slash:comments>
    </item>
    <item>
      <title>Gluon Gun vs. Tau Cannon</title>
      <description><![CDATA[Which one is superior and why?<br />
The Tau cannon seems to be less efficient than the Gluon Gun since it deals<br />
10 damage per unit whereas the gluon gun deals 14 per unit however the<br />
Tau cannon is more versatile...<br />
<br />
Which gun is better to use, and why?]]></description>
      <pubDate>Wed, 21 Nov 2012 12:00:49 +0000</pubDate>
      <link>http://www.valvetime.net/threads/gluon-gun-vs-tau-cannon.160637/</link>
      <guid>http://www.valvetime.net/threads/gluon-gun-vs-tau-cannon.160637/</guid>
      <author>Zubin</author>
      <dc:creator>Zubin</dc:creator>
      <slash:comments>30</slash:comments>
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