In this week's slightly late Round-Up, we're discussing Team Fortress 2's new PASS Time gamemode, the Fifth Annual Saxxy Awards, the upcoming Dota 2 Fall Major, the HTC Vive, and much more!
If you enjoyed this episode, be sure to check out our other video content, to subscribe to our YouTube channel, and to follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
Despite being announced way back in April 2015, we've heard relatively little about the Dota 2 Majors up until now. To briefly recap, the "Majors" will act as a series of large-scale Dota 2 tournaments hosted by Valve and other third-party organisations intended to keep interest surrounding the game high year round, rather than always having a solitary peak surrounding The International in Summer. In a new blog post to the Dota 2 website, Valve have unveiled the first details surrounding the first "Fall" Major, taking place in November 2015.
Open Qualifiers for the Fall Major will take place between October 6th and 9th, giving experienced members of the community the chance to take part in the event alongside professional players, who will participate in their own Regional Qualifiers between October 10th and 13th. Teams invited to the Major's Main Event and the Regional Qualifiers will be announced on October 5th after likely being contacted privately sometime prior.
Teams looking to participate in either the Regionals or the Major will need to sign-up over on a new registration page available here. An FAQ over on the Majors Registration page should also fill in any missing information.
Now if Valve could stop announcing things within half an hour of each other, that'd be great.
It's that time of year again! ...No, not Christmas. A new blog post released onto the Team Fortress 2 blog has revealed the Fifth Annual Saxxy Awards, the latest in Valve's long-running series of filmmaking competitions. Like last year, the Saxxy Awards now accept entries from multiple universes, such as Dota 2 and Counter-Strike: Global Offensive, rather than just focusing on Team Fortress 2.
Valve are experimenting a little more with this year's tournament, limiting all categories to a total of 3 minutes, except for "Extended", which features a limit of 5 minutes. The 6 categories for this year's event are listed below.
- Best Action
- Best Drama
- Best Comedy
- Best Short
- Best Extended
- Best Overall
To read more about the many rules and conditions surrounding this year's Saxxy Awards, we recommend heading on over to the very green-looking announcement post. As usual, we can't wait to see the kinds of exciting and high quality videos which will undoubtedly be created as part of the competition!
About a month ago, we released a pair of videos covering the Aperture VR Demo for the HTC Vive. At the time, we promised at least one follow-up video where we would discuss SteamVR in more detail. Jumping back to the present, we're now ready to return to the topic and reveal a lot more information about the HTC Vive itself, SteamVR, the Dota 2 Secret Shop Demo, and whatever Valve may have in store for their next game.
Once you're done watching the video, be sure to check out our Aperture VR videos, to subscribe to our YouTube channel, and follow us on Facebook, Twitter, and TwitchTV. Thanks for watching!
It's been several years since Gabe Newell and JJ Abrams took to the stage at DICE to announce Valve and Bad Robot were going to be collaborating on game and film projects. While there are still no Valve-related films on the horizon, the most recent update for Team Fortress 2 has revealed the first piece of content co-developed by both companies (with quite a lot of help from Valve's friends over at Escalation Studios). Introducing "PASS Time", a new beta gamemode which combines "TF2's usual fast-paced bloodsport with the actual fast-paced sports of soccer, hockey, and basketball." Basically, it's football in TF2.
Both teams are pitted against each other and must fight over the "jack", a ball-shaped bomb and successfully throw it into the enemy's circular goal. When carrying the jack, the player loses the ability to use their weapons and receives a number of powerful benefits, such as regular health regeneration, faster movement speed, and the ability to see the location of defending enemy players through walls. "Jack-carriers" can also pass the ball to other players in range, helping separate the gamemode from the age-old Capture the Flag gamemode. Whichever team reaches the score limit (default of 3) first wins the round.
A new map known as "Warehouse" is currently the only one to support the gamemode. This is largely due to the gamemode's dependency on thin, tight maps, and a lack of flanking routes, allowing good "defender" classes like Heavy and Engineer to setup and properly defend their goal. PASS Time maps also make use of new Unreal Tournament-style jump pads (both the horizontal and vertical varieties) and speed boast power-ups similar to those featured in the Mannpower beta gamemode.
While it may seem like a big departure from standard Team Fortress 2, we're happy to report the gamemode still features largely the same gameplay some of us have known for over 8 years, with a few neat additions helping to spice things up. Even though Valve's own team are seemingly not working on PASS Time at all, they do recommend using the firstname.lastname@example.org email address to provide feedback on the work-in-progress gamemode to both Bad Robot and Escalation Studios.
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