While not an official update just yet, Facepunch user JPRAS (creator of a massive number of cosmetic items and content) has today announced "The Mayann Project", the latest in a Mann-related series of puns and the most recent community update for Team Fortress 2. Unlike previous community updates, which have remained relatively secret to a private group of individuals prior to being presented to Valve, the Mayann Project is unique in that it is currently a work-in-progress looking for community support. As you probably figured from the project's name, this update is looking to be themed around "the Jungle/Mayan theme".
The update, upon its release, will also feature a six minute Source Filmmaker short following all nine mercenaries as they hunt for ancient lost treasure. Check out the cool, yet highly ambiguous teaser trailer below.
Those of you looking to participate in the Mayann Project should head on over to the community announcement page and the Facepunch thread, both of which feature information you will probably find helpful. The update won't be confirmed as an "official" update by Valve until the TF2 development team has given their greenlight to the final selection of items, maps, and other assets, which likely won't happen for several more months. However, it is exciting to see if this new, less-exclusive update format will improve the somewhat lacking community schedule in anyway!
With the release of the Vive virtual reality headset in a matter of days, a pair of surprise press releases this morning have revealed the shocking news that Valve has been sold to HTC for $4.2B following three years of negotiations. With Doug Lombardi and Joe Ludwig replacing a now-retired Gabe Newell, join us as we investigate the uncertain future of Valve, their employees, and their games in an all-new episode of ValveTime Spotlight!
With the future still to be written, stay tuned by subscribing to our YouTube channel and following us on Facebook and Twitter for all the latest news if and when it happens! Thanks for watching!
Dota fans can start booking their days off work for later in the year, as Valve has announced The International 2016, which will run from August 8th through the 13th. Like recent years, the main event will take place at Seattle's KeyArena basketball stadium, with the qualifiers being held several months earlier starting on June 21st 2016.
The sale and use of tickets is changing once again this year, with two different ticket types now being made available: $75 "Midweek" and $100 "Finals", which give viewers access to KeyArena on the first four and last two days of the event, respectively. Those looking to purchase Midweek tickets will also be able to watch the final two days from a large outdoor viewing area, with only those owning Finals tickets allowed inside on Friday and Saturday.
Tickets for the event will go on sale via Ticketmaster in one week starting at the following times:
With the HTC Vive launching in one week, things have gone a little VR-crazy as Valve and HTC put the finishing touches on their latest major release. Major topics from this past week include the release of the Steam Desktop Overlay, confirmation of the Vive's "arrival" dates, a new look at the final SteamVR tutorial, and even a few game updates as Valve cleaned up bugs for both Team Fortress 2 and Dota 2!
To stay up to date with all the latest regarding Valve, don't forget to subscribe to our YouTube channel and follow us on Facebook and Twitter. Thanks for watching!
During the build-up to the Steam Controller's launch throughout 2014 and 2015, Valve repeatedly referenced potentially allowing the device to be modded and changed by the community similar to open-source software. Although nothing initially evolved from this concept within the first 4-5 months of the Steam Controller's life, Valve's Greg Matelich has today released the original 3D geometry used to design and create the controller. Files within the bundle can be used to view, edit, or even 3D print components, potentially modifying the controller is ways unseen by Valve.
The license for the use of these files, and the potential sale of Steam Controller mods, is outlined below.
Source: PC Gamer
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