With the release of the Vive virtual reality headset in a matter of days, a pair of surprise press releases this morning have revealed the shocking news that Valve has been sold to HTC for $4.2B following three years of negotiations. With Doug Lombardi and Joe Ludwig replacing a now-retired Gabe Newell, join us as we investigate the uncertain future of Valve, their employees, and their games in an all-new episode of ValveTime Spotlight!
With the future still to be written, stay tuned by subscribing to our YouTube channel and following us on Facebook and Twitter for all the latest news if and when it happens! Thanks for watching!
Dota fans can start booking their days off work for later in the year, as Valve has announced The International 2016, which will run from August 8th through the 13th. Like recent years, the main event will take place at Seattle's KeyArena basketball stadium, with the qualifiers being held several months earlier starting on June 21st 2016.
The sale and use of tickets is changing once again this year, with two different ticket types now being made available: $75 "Midweek" and $100 "Finals", which give viewers access to KeyArena on the first four and last two days of the event, respectively. Those looking to purchase Midweek tickets will also be able to watch the final two days from a large outdoor viewing area, with only those owning Finals tickets allowed inside on Friday and Saturday.
Tickets for the event will go on sale via Ticketmaster in one week starting at the following times:
With the HTC Vive launching in one week, things have gone a little VR-crazy as Valve and HTC put the finishing touches on their latest major release. Major topics from this past week include the release of the Steam Desktop Overlay, confirmation of the Vive's "arrival" dates, a new look at the final SteamVR tutorial, and even a few game updates as Valve cleaned up bugs for both Team Fortress 2 and Dota 2!
To stay up to date with all the latest regarding Valve, don't forget to subscribe to our YouTube channel and follow us on Facebook and Twitter. Thanks for watching!
During the build-up to the Steam Controller's launch throughout 2014 and 2015, Valve repeatedly referenced potentially allowing the device to be modded and changed by the community similar to open-source software. Although nothing initially evolved from this concept within the first 4-5 months of the Steam Controller's life, Valve's Greg Matelich has today released the original 3D geometry used to design and create the controller. Files within the bundle can be used to view, edit, or even 3D print components, potentially modifying the controller is ways unseen by Valve.
The license for the use of these files, and the potential sale of Steam Controller mods, is outlined below.
Source: PC Gamer
Following a brief initial announcement on the Dota 2 Dev forums a while back, the Spring Cleaning 2016 update for Dota 2 has finally been revealed in full. As with 2014's equivalent update, the patch focuses on repairing a number of bug fixes and introducing "quality-of-life" improvements that are typically missed during tournaments or balance updates.
Alongside an extensive list of miscellaneous bug fixes, the update is also adding several more substantial and meaningful improvements. These include showing tower attack range and neutral camp spawn boundaries, new hotkey options to bind specific map locations or change a hero's ability key, expansions to the armory's size and customisation options, and updated mini-map icons to better show the movement direction of enemy heroes. A streamlined settings menu with a more organised layout has also been implemented, making it easier to tweak the game to your liking.
Ahead of the update's full release sometime later this week, be sure to check out the extended list of changes over on the official announcement page. If you want to take a closer look at the changes in the meantime, the Dota 2 Test Client has since been updated with the Spring Cleaning improvements, so go take a look!
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